// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #ifndef hash_h #define hash_h #ifdef __cplusplus extern "C" { #endif struct olist; struct hash { struct olist *buckets; int n; }; extern struct hash *hash_create(int n); extern void hash_destroy(struct hash *hash); extern void hash_add(struct hash *hash, struct olist *val); extern struct olist *hash_lookup(struct hash *hash, int key); #ifdef __cplusplus } #endif #endif