// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #ifndef heap_h #define heap_h #include "macros.h" BEGIN_DECL #define heap_entry(ptr,type,field) \ ((type*)((char*)(ptr)-(unsigned long)(&((type *)0)->field))) #define heap_empty(h) (!(h)->num_entries) struct heap { unsigned int max_entries; unsigned int num_entries; int **entries; }; extern struct heap *heap_create(unsigned int max_entries); extern void heap_destroy(struct heap *heap); extern void heapify(struct heap *heap, int i); extern int heap_expand(struct heap *heap); extern int heap_insert(struct heap *heap, int *entry); extern int *heap_extract(struct heap *heap); extern void heap_clean(struct heap *heap); END_DECL #endif