// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #include "mmode.h" #include #include #include struct mmode * mmode_new(char *tag, char *name, int index) { struct mmode *mmode = (struct mmode*)calloc(1, sizeof(*mmode)); assert(mmode); mmode->tag = strdup(tag); assert(mmode->tag); mmode->name = strdup(name); assert(mmode->name); mmode->index = index; return mmode; } void mmode_del(struct mmode *mmode) { if (mmode->tag) free(mmode->tag); if (mmode->name) free(mmode->name); free(mmode); }