// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #include "olist.h" #include "common.h" struct olist *olist_lookup(struct olist *head, int key, int first) { struct list *l; struct olist *i, *last = 0; list_for_each(&head->list, l) { i = outcast(l, struct olist, list); if (i->key == key) { if (first) return i; last = i; } else if (last != 0) return last; } return last; } void olist_add(struct olist *head, struct olist *node) { struct list *l; struct olist *i; list_for_each(&head->list, l) { i = outcast(l, struct olist, list); if (i->key > node->key) break; } list_add_aux(l->prev, l, &node->list); }