// // nazghul - an old-school RPG engine // Copyright (C) 2002, 2003 Gordon McNutt // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Foundation, Inc., 59 Temple Place, // Suite 330, Boston, MA 02111-1307 USA // // Gordon McNutt // gmcnutt@users.sourceforge.net // #ifndef wq_h #define wq_h #include "macros.h" #include "list.h" BEGIN_DECL struct wq_job { struct list list; int tick; int period; void *data; void (*run) (struct wq_job *, struct list * wq); }; extern void wqAddJob(struct list *wq, struct wq_job *job); extern void wqRunToTick(struct list *wq, int tick); extern void wqCreateJob(struct list *wq, int tick, int period, void *data, void (*run) (struct wq_job *, struct list * wq)); extern void wq_job_del(struct wq_job *); extern void wqReschedule(struct list *wq, struct wq_job *job); END_DECL #endif