#ifndef _NOEGNUD_RENDER_H_ #define _NOEGNUD_RENDER_H_ #define NOEGNUD_RENDER_DRAWMODE_NONE 1 #define NOEGNUD_RENDER_DRAWMODE_CHAR 2 #define NOEGNUD_RENDER_DRAWMODE_TILE 3 #define NOEGNUD_RENDER_DRAWMODE_3D 4 #define NOEGNUD_RENDER_LIGHTING_METHOD_NONE 0 #define NOEGNUD_RENDER_LIGHTING_METHOD_CHEAP 1 void noegnud_render_loop (void); void noegnud_render_map (void); void noegnud_render_selection(int x, int y); #endif // _NOEGNUD_RENDER_H_