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It populates the card objects with a predefined number of randomly picked numbers which can be printed using the Games::Bingo::Print class. .Sh "_init" .IX Subsection "_init" Init uses the function in Games::Bingo::Column and Games::Bingo::ColumnCollection, which are use to generate the necessary random numbers to generate the card and set the them in the necessary columns. .Sh "_insert" .IX Subsection "_insert" This is the private method which is used to insert numbers onto the card in the Bingo::Games::Card class. .PP Populate takes to arguments, the row and the number, it resolves the column using \fB_resolve_column\fR. .Sh "_resolve_column" .IX Subsection "_resolve_column" Resolve column is method used to resolve where on the card a specified number should go. It takes a number and returns an integer indicating a column. .Sh "_integrity_check" .IX Subsection "_integrity_check" This method is a part of the work\-around, which was made in the \&\fBpopulate\fR method, it checks whether the populated card holds 12 numbers return a boolean value indicating succes or failure. .Sh "validate" .IX Subsection "validate" This method can validate a bingo card against a game. So it easily can be examined whether a player/card has bingo. .PP The method takes one argument, the Games::Bingo object of the current game. .PP This method does not hold the same flaw as the method above though. .Sh "_print_card" .IX Subsection "_print_card" This is the console version of the \fB_print_card\fR version, which is implemented in \fBGames::Bingo::Print\fR. .PP It prints the generated card with numbers. .Sh "_flush" .IX Subsection "_flush" This method can be used to flush the contents of the \fBCard\fR object. .Sh "get_all_numbers" .IX Subsection "get_all_numbers" Returns all the numbers contained in the \fB_array\fR attribute as an array. .SH "BUGS" .IX Header "BUGS" This class contains a bug in \fBpopulate\fR, which is regarded a design flaw. A work-around have implemented. See the \s-1BUGS\s0 file. .PP No other bugs are known at the time of writing. .SH "SEE ALSO" .IX Header "SEE ALSO" .IP "Games::Bingo" 4 .IX Item "Games::Bingo" .PD 0 .IP "Games::Bingo::Bot" 4 .IX Item "Games::Bingo::Bot" .IP "Games::Bingo::Column" 4 .IX Item "Games::Bingo::Column" .IP "Games::Bingo::Column::Collection" 4 .IX Item "Games::Bingo::Column::Collection" .IP "Games::Bingo::Constants" 4 .IX Item "Games::Bingo::Constants" .IP "Games::Bingo::Print" 4 .IX Item "Games::Bingo::Print" .PD .SH "TODO" .IX Header "TODO" The \s-1TODO\s0 file contains a complete list for the whole Games::Bingo project. .SH "AUTHOR" .IX Header "AUTHOR" jonasbn .SH "COPYRIGHT" .IX Header "COPYRIGHT" Games::Bingo::Card and related modules are free software and is released under the Artistic License. See for details. .PP Games::Bingo is (C) 2003\-2004 Jonas B. Nielsen (jonasbn)