//sample arena.cfg // weapons: 1 2 3 4 5 6 7 8 9 0 // gauntlet machinegun shotgun grenade rocket lightning rail plasma bfg grapple maploop: ra3map1 ra3map2 ra3map3 ra3map4 ra3map5 ra3map6 ra3map7 ra3map8 ra3map9 ra3map10 ra3map11 ra3map12 ra3map13 ra3map14 ra3map15 ra3map16; weapons: 1 2 3 4 5 6 7 8; health: 100; armor: 100; shells: 100; bullets: 200; slugs: 50; grenades: 20; rockets: 50; cells: 150; plasma: 100; bfgammo: 20; playersperteam: 1; healthprotect: 1; armorprotect: 2; fallingdamage: 1; defpickup:clanarena; competitionmode: 0; excessive: 0; lockcount: 6; allowvotinggametype: 1; allowvotinghealtharmor: 1; allowvotingplayersperteam: 1; allowvotingrounds:1; allowvotinghealtharmorprotect: 1; allowvotingweapons: 1; allowvotingfallingdamage: 1; allowvotingexcessive: 0; allowvotinggrapple:0; ra3map1 { //High Noon weapons: 1 2 3 4 5 6 7 8; armor:100; 1 { //Evolution } 2 { //Thunderstruck } 3 { //Canned Heat playersperteam: 2; } 4 { //Theatre Of Pain rounds: 9; gametype: pickup; } } ra3map2 { //Liquid Blue by Senn weapons: 1 2 3 4 5 6 7 8; armor:150; healthprotect:1; armorprotect:1; 1 { //Electric Head } 2 { //Somewhat Damaged } 3 { //Window Pain } 4 { //Shaken Not Stirred weapons: 1 2 3 4 5 6 7 8; armor: 150; rounds: 9; gametype: pickup; } } ra3map3 { //Tranquility Arena weapons: 1 2 3 4 5 6 7 8; armor:50; healthprotect:1; armorprotect:1; 1 { //Electrodome } 2 { //The Divide armor: 100; } 3 { //The Generator } 4 { //Industrial Buttress } 5 { //AC's Temple weapons: 1 2 3 4 5 6 7 8; armor: 100; rounds: 9; gametype: pickup; } } ra3map4 { //The Citadels weapons: 1 2 3 4 5 6 7 8; armor:100; 1 { //Caer Mael } 2 { //Mars' Bastion } 3 { //Knight's Keep } 4 { //Castle Deathstalker weapons: 1 2 3 4 5 6 7 8; armor: 100; rounds: 9; gametype: pickup; } } ra3map5 { //Suicide20's Lost Faith 1 { //The Traps of Fate weapons: 1 2 3 4 5 6 7; armor:50; } 2 { //Faith in Death weapons: 1 2 3 4 5 7; } 3 { //The Last Gift weapons: 1 2 3 4 5 8; } 4 { //Abbey of Temptation rounds: 9; gametype: pickup; } } ra3map6 { // Manic weapons: 1 2 3 4 5 6 7 8; health:100; armor:120; fallingdamage:0; 1 { // Sanity Slipped rounds: 9; gametype: pickup;   } 2 { // Slightly Schizo } 3 { // Brain Broke playersperteam: 2; } 4 { // Moon Man } } ra3map7 { //The Houses Of Infliction weapons: 1 2 3 4 5 6 7 8; armor:100; 1 { //House Of The Desolate } 2 { //House Of Decay playersperteam: 2; armor:150; } 3 { //House Of Blood armor:150; } 4 { //House Of Infliction rounds: 9; gametype: pickup; } } ra3map8 { //Hal's base arena weapons: 1 2 3 4 5 6 7 8; armor:50; 1 { //Gleam } 2 { //Grit } 3 { //Grunge } 4 { //Gutteral weapons: 1 2 3 4 5 6 7 8; armor: 100; rounds: 9; gametype: redrover; } 5 { //Gaudy (otherware) weapons: 1 2 3 4 5 6 7 8; armor: 100; rounds: 9; gametype: clanarena; } } ra3map9 { //G1zbang2 weapons: 1 2 3 4 5 6 7 8; health:120; armor:120; healthprotect:1; armorprotect:2; fallingdamage:0; 1 { // Cannery weapons: 1 2 3 4 5 6 7 8; rounds: 9; gametype: pickup; } 2 { // 3 Story playersperteam:2; } 3 { // Q3Terrain playersperteam:2; } 4 { // Megan's Place playersperteam:2; } } ra3map10 { //Europa Rendezvous weapons: 1 2 3 4 5 6 7 8; armor:100; healthprotect:1; armorprotect:2; fallingdamage: 1; 1 { //Arrival } 2 { //Doomed playersperteam: 2; armorprotect: 1; } 3 { //N.N.Y } 4 { //Jupiter Rising rounds: 9; gametype: clanarena; armorprotect: 2; fallingdamage: 1; } } ra3map11 { //All The Aces weapons: 1 2 3 4 5 6 7 8; armor:100; healthprotect:1; armorprotect:2; fallingdamage: 1; 1 { //Death Or Glory - by SgtGhost fallingdamage: 1; } 2 { //Dead and Gone - by SgtGhost fallingdamage: 1; } 3 { //Eat The Gun - by Wiebo de Wit fallingdamage: 1; } 4 { //Overkill - by Wiebo de Wit rounds: 9; gametype: pickup; fallingdamage: 0; } } ra3map12 { //Frag Like An Egytian weapons: 1 2 3 4 5 6 7 8; armor:100; healthprotect:1; armorprotect:2; fallingdamage: 1; 1 { //Smash } 2 { //Drunken Mummy } 3 { //Midlife Crisis } 4 { //Hen House rounds: 9; gametype: pickup; armorprotect: 1; fallingdamage: 0; } } ra3map13 { // Home Base Of The Assassins weapons: 1 2 3 4 5 6 7 8; armor:100; healthprotect:1; armorprotect:2; fallingdamage: 1; 1 { //The Railing Box weapons: 7; health:100; armor:100; } 2 { //The Stadium } 3 { //The Chromatic Death } 4 { //The Try-Out } 5 { //The Assassins Hide Out rounds: 9; gametype: pickup; armorprotect: 1; fallingdamage: 0; } } ra3map14 { //Mid Night - By Mountin Yew weapons: 1 2 3 4 5 6 7 8; armor:100; healthprotect:1; armorprotect:1; 1 { //Mid Night weapons: 1 2 3 4 5 6 7 8; armor: 100; rounds: 9; gametype: clanarena; healthprotect:1; armorprotect:1; } 2 { //Caffeine weapons: 1 2 3 4 5 6 7 8; armor: 100; rounds: 1; gametype: rocketarena; healthprotect:1; armorprotect:1; } 3 { //Nicotine weapons: 1 2 3 4 5 6 7 8; armor: 100; rounds: 1; gametype: rocketarena; healthprotect:1; armorprotect:1; } 4 { //Tetrahydrocannabinol weapons: 1 2 3 4 5 6 7 8; armor: 100; rounds: 1; gametype: rocketarena; healthprotect:1; armorprotect:1; } } ra3map15 { //Stormator Complex weapons: 1 2 3 4 5 6 7 8; health:100; armor:100; healthprotect:1; armorprotect:2; 1 { // Stormatorium weapons: 1 2 3 4 5 6 7 8; rounds: 9; gametype: pickup; } 2 { // Vertical Mayhem playersperteam:1; } 3 { // Storm Keep playersperteam:2; } 4 { // Dungeon of Doom playersperteam:1; } 5 { // Chaos Within playersperteam:2; } } ra3map16 { weapons: 1 2 3 4 5 6 7 8; armor:100; healthprotect:1; armorprotect:2; 1 { //Kube } 2 { //Mine Entrance } 3 { //Strogg Kombat playersperteam: 2; } 4 { //q2dm1ish rounds: 9; gametype: clanarena; } } ra3map17 { //Black Moon weapons: 1 2 3 4 5 6 7 8; health:100; armor:100; healthprotect:1; armorprotect:2; fallingdamage:0; 1 { // Darkness Rising } 2 { // Nocturnal Carnage playersperteam:2; } 3 { // Lurid Slumber playersperteam:1; } 4 { // Black Moon rounds: 9; gametype: pickup; } } ra3map18 { //Temple of Yog-Sothoth weapons: 1 2 3 4 5 6 7 8; armor:100; healthprotect:1; armorprotect:2; 1 { //temple rounds: 9; gametype: pickup; } 2 { //archway } 3 { //santicity } 4 { //downwardspiral playersperteam: 2; } } ra3map19 { //The Voices by Chunk weapons: 1 2 3 4 5 6 7 8; armor:100; healthprotect:1; armorprotect:2; 1 { //Roftop Rumble } 2 { //Nog's Place } 3 { //The Drain } 4 { //The Voices rounds: 9; gametype: pickup; } }