# SCCS Id: @(#)Flame.des 3.4 1991/09/30 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991-2 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, the High Flame Mage, # and receive your quest assignment. # MAZE: "Fla-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LLL........LLLLLLLL....LLLLLLLLLLLLL......................LLLLLLLLL.LLLLLLLL LLL.LLLLLLL.LLLLLL.L...LLLLLLLLLLLLL.LLLLLLLLLLLLLLLLLLLLL.LLLLLLL...LLLLLLL LLL.LLLLLLLL.LLLL.LLLLLLLLLLLLLLLLLL.LLLLLLLLLLLLLLLLLLLLLL.LLLLL.L.LLLLLLLL LLL.LLLLLLLLL.LL.LLLLLLLLLLLLLLLLLLL.LLLLLLLLLLLLLLLLLLLLLLL.LLL.LLLLLLLLLLL LLL.LLLLLLLLLL..LLLLLLLLLLLLLLLL..........LLLLLLLLLLLLLLLLLLL.L.LLLLLLLLLLLL LLL.LLL.LLLLLLL.LLLLLLLLLLLLLL...LLLLLLLL...LLLLLLLLLLLLLLLLLL.LLLLLLLLLLLLL LPL.LLPPLLLLLLLLL.LLLLLLLLLL...LLL......LLL...LLLLLLLLLLLLLLLL.LLLLLLLLLLLLL LLPP.PPPLPLLLLLLLL....LLLLL...LL..........LL...LLLLLLLLLLLLLLL.LLLLLLLLLLLLL LLPP...PPLLLLLLLL.LLLL.......LL............LL........LLLLLLLLL.LLLLLLLLLLLLL LPP.....PPPLLLLL.LLLLLLLLLL...LL..........LL...LLLLLL.LLLLLLLL.LLLLLLLLLLLLL LPPP...PPPLLLLL.LLLLLLLLLLLL...LLL......LLL...LLLLLLLL.LLLLLLLL.LLLLLLLLLLLL LLLPP.PPPLLLLL.LLLLLLLLLLLLLLL...LLLLLLLL...LLLLLLLLLLL.LLLLLLLL.LLLLLLLLLLL L.LLPPPPLLLLLL.LLLLLLLLLLLLLLLLL..........LLLLLLLLLLLL.LLLLLLLLLL.LL..LLLLLL LLLLLLLPLLLLLLL.LLLLLLLLLLLLLLLLLLLL.LLLLLLLLLLLLLLLL.LLLLLLLLLLLL.....LLLLL LL.LLL.PPLLLLLLL.LLLLLLLLLLLLLLLLLLL.LLLLLLLLL.......LLLLLLLLLLLLLL....LLLLL LLLLLL.LLLLLLLLLL.............................LLLLLLLLLLLLLLLLLLLLLL..LLLLLL LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL ENDMAP # Random Monsters RANDOM_MONSTERS: 'R', 'E' # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" # Portal arrival point BRANCH:(69,17,69,17),(0,0,0,0) # Stairs STAIR:(05,12),down # High Flame Mage MONSTER:'@',"High Flame Mage",(36,11) # The treasure of the High Flame Mage OBJECT:'(',"chest",(37,11) # guards for the audience chamber MONSTER:'@',"igniter",(34,09) MONSTER:'@',"igniter",(34,10) MONSTER:'@',"igniter",(34,11) MONSTER:'@',"igniter",(34,12) MONSTER:'@',"igniter",(34,13) MONSTER:'@',"igniter",random MONSTER:'@',"igniter",random MONSTER:'D',"baby red dragon",random,peaceful MONSTER:'D',"red dragon",random,peaceful MONSTER:'D',"red dragon",random,peaceful # Non diggable NON_DIGGABLE:(00,00,75,19) # Random traps TRAP:"rust",random TRAP:"rust",random TRAP:"rust",random TRAP:"rust",random TRAP:"rust",random TRAP:"rust",random TRAP:"rust",random TRAP:"rust",random # Monsters on siege duty. MONSTER: 'E',"water elemental",random,hostile MONSTER: 'E',"water elemental",random,hostile MONSTER: 'E',"water elemental",random,hostile MONSTER: 'E',"water elemental",random,hostile MONSTER: 'E',"water elemental",random,hostile MONSTER: 'E',"water elemental",random,hostile MONSTER: 'R',"rust monster",random,hostile MONSTER: 'R',"rust monster",random,hostile MONSTER: 'R',"rust monster",random,hostile MONSTER: 'R',"rust monster",random,hostile # # The "locate" level for the quest. # # Here you have to find the cave of Surtur to go # further towards your assigned quest. # MAZE: "Fla-loca",' ' FLAGS: hardfloor INIT_MAP: '.' , 'L' , true , true , lit , false GEOMETRY:center,center MAP PPPP.... ....PPPPP. PLP... .PPLLLPP PPP ....................... PPPLLP .. ............................ PPPP . ............................... .... ................................. .. .................................... . ................................... . .................................. . .. .............................. PP .PPP .......................... PLP .PLLP ..PLLP .PPPP.. ....PPPP ENDMAP # Random Monsters RANDOM_MONSTERS: 'E', 'R' # Dungeon Description REGION:(00,00,39,12),lit,"ordinary" # Stairs STAIR:(48,14),up STAIR:(20,06),down # Non diggable walls NON_DIGGABLE:(00,00,39,12) # Objects OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:"rust",random TRAP:"rust",random TRAP:"rust",random TRAP:"rust",random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'R',"rust monster",random,hostile MONSTER:'R',"rust monster",random,hostile MONSTER:'R',"rust monster",random,hostile MONSTER:'R',"rust monster",random,hostile # # The "goal" level for the quest. # # Here you meet Lord Surtur your nemesis monster. You have to # defeat Lord Surtur in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Fla-goal", 'P' INIT_MAP: '.' , 'P' , true , true , lit , false GEOMETRY:center,center MAP .....PPPPPPPPPPPPPPPPPPPPPPPPP..... ...PPPPPPPPPPPPPP.PPPPPPPPPPPPPP... ..PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP.. .PPPPPPPPPPP|---------|PPPPPPPPPPP. .PPPPPPPPP|--.........--|PPPPPPPPP. PPPPPPPPP|-...PPPPPPP...-|PPPPPPPPP PPPPPPPPP|...PP.....PP...|PPPPPPPPP PPPPPPPP|-..PP.......PP..-|PPPPPPPP PPPPPPPP|...PP.......PP...|PPPPPPPP PPPPPPPP|-..PP.......PP..-|PPPPPPPP PPPPPPPPP|...PP.....PP...|PPPPPPPPP PPPPPPPPP|-...PPPPPPP...-|PPPPPPPPP .PPPPPPPPP|--.........--|PPPPPPPPP. .PPPPPPPPPPP|---------|PPPPPPPPPPP. ..PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP.. ...PPPPPPPPPPPPPP.PPPPPPPPPPPPPP... .....PPPPPPPPPPPPPPPPPPPPPPPPP..... ENDMAP # Random Monsters RANDOM_MONSTERS: 'E', 'R' # Dungeon Description REGION:(00,00,34,16),lit,"ordinary" # Stairs # Note: The up stairs are *intentionally* off of the map. STAIR:(45,10),up # Non diggable walls NON_DIGGABLE:(00,00,34,16) # Drawbridges DRAWBRIDGE:(17,02),south,closed DRAWBRIDGE:(17,14),north,closed # Objects OBJECT:'(',"magic candle",(17,08),blessed,0,"The Candle of Eternal Flame" OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:"rust",random TRAP:"rust",random TRAP:"rust",random TRAP:"rust",random TRAP:random,random TRAP:random,random # KMH, balance patch 2 -- all quests now have an altar ALTAR:(17,08),noalign,altar # Random monsters. MONSTER:'@',"Water Mage",(17,08) MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'R',"rust monster",random,hostile MONSTER:'R',"rust monster",random,hostile MONSTER:'R',"rust monster",random,hostile MONSTER:'R',"rust monster",random,hostile # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # MAZE: "Fla-fila" , 'L' INIT_MAP: '.' , 'L' , true , true , lit, false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'R', "rust monster", random, hostile MONSTER: 'R', "rust monster", random, hostile MONSTER: 'R', "rust monster", random, hostile # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random MAZE: "Fla-filb" , 'P' INIT_MAP: '.' , 'P' , true , true , lit, false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'E', "water elemental", random MONSTER: 'R', "rust monster", random, hostile MONSTER: 'R', "rust monster", random, hostile # TRAP: "rust", random TRAP: "rust", random TRAP: "rust", random TRAP: "rust", random TRAP: "rust", random TRAP: random, random TRAP: random, random