# SCCS Id: @(#)mall-1.des 3.4 1993/02/23 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991 by M. Stephenson # NetHack may be freely redistributed. See license for details. # LEVEL: "mall-1" MESSAGE: "You hear the sounds of civilization." RANDOM_MONSTERS:'@','r' ROOM: "ordinary" , lit, random, random, (48,15) NAME: "town" FOUNTAIN: (20, 7) # # The Town Watch. # MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful MONSTER: '@', "watch captain", random, peaceful MONSTER: '@', "watch captain", random, peaceful MONSTER: '@', "mugger", random, hostile MONSTER: '@', "mugger", random, hostile MONSTER: '@', "mugger", random, hostile MONSTER: '@', "mugger", random, hostile MONSTER: 'r', "sewer rat", random, hostile MONSTER: 'r', "sewer rat", random, hostile MONSTER: 'f', "kitten", random, hostile SUBROOM: "tool shop" , lit, (2,2), (6,4), "town" CHANCE: 20 DOOR: false, open, south, random SUBROOM: "food shop", lit, (2,9), (6,4), "town" CHANCE: 40 DOOR: false, open, north, random SUBROOM: "scroll shop", unlit, (9,2), (6,4), "town" CHANCE: 20 DOOR: false, open, south, random SUBROOM: "potion shop", lit, (9,9), (6,4), "town" CHANCE: 30 DOOR: false, open, north, random SUBROOM: "ring shop", lit, (16,2), (4,3), "town" CHANCE: 12 DOOR: false, open, south, random SUBROOM: "candle shop", lit, (23,2), (6,3), "town" CHANCE: 33 DOOR: false, open, south, random SUBROOM: "book shop", lit, (16,10), (4,3), "town" CHANCE: 12 DOOR: false, open, east, random # WAC Changed chance from 20 to 100. Should be at least 1 guaranteed shop SUBROOM: "shop", lit, (23,9), (10,4), "town" #CHANCE: 20 DOOR: false, open, north, random SUBROOM: "wand shop", lit, (33,2), (3,3), "town" CHANCE: 17 DOOR: false, open, west, random SUBROOM: "weapon shop", lit, (39,2), (7,4), "town" CHANCE: 20 DOOR: false, open, south, random SUBROOM: "armor shop", unlit, (38,10), (7,3), "town" CHANCE: 22 DOOR: false, open, north, random ROOM: "ordinary" , random, random, random, random STAIR: random, up STAIR: random, down MONSTER: random, random, random ROOM: "ordinary" , random, random, random, random MONSTER: random, random, random OBJECT: random, random, random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random ROOM: "ordinary" , random, random, random, random MONSTER: random, random, random OBJECT: random, random, random TRAP: random, random RANDOM_CORRIDORS