# SCCS Id: @(#)medusa.des 3.4 1996/05/11 # $Id: medusa.des,v 1.4 2003/09/06 07:44:22 prousu Exp $ # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1990, 1991 by M. Stephenson # Copyright (c) 2003 by Pasi Kallinen # NetHack may be freely redistributed. See license for details. # # These are the Medusa's levels : # MAZE:"medusa-1",' ' FLAGS: noteleport GEOMETRY:center,center MAP }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}.}}}}}..}}}}}......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....}}}...}}}}} }...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...............} }....}}}}}}}}}}....}}}..}}}}}}}}}}}.......}}}}}}}}}}}}}}}}..}}.....}}}...}} }....}}}}}}}}.....}}}}..}}}}}}.................}}}}}}}}}}}.}}}}.....}}...}} }....}}}}}}}}}}}}.}}}}.}}}}}}.-----------------.}}}}}}}}}}}}}}}}}.........} }....}}}}}}}}}}}}}}}}}}.}}}...|...............S...}}}}}}}}}}}}}}}}}}}....}} }.....}.}}....}}}}}}}}}.}}....--------+--------....}}}}}}..}}}}}}}}}}}...}} }......}}}}..}}}}}}}}}}}}}........|.......|........}}}}}....}}}}}}}}}}}}}}} }.....}}}}}}}}}}}}}}}}}}}}........|.......|........}}}}}...}}}}}}}}}.}}}}}} }.....}}}}}}}}}}}}}}}}}}}}....--------+--------....}}}}}}.}.}}}}}}}}}}}}}}} }......}}}}}}}}}}}}}}}}}}}}...S...............|...}}}}}}}}}}}}}}}}}.}}}}}}} }.......}}}}}}}..}}}}}}}}}}}}.-----------------.}}}}}}}}}}}}}}}}}....}}}}}} }........}}.}}....}}}}}}}}}}}}.................}}}}}..}}}}}}}}}.......}}}}} }.......}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}} }.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}} }}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ENDMAP # Dungeon Description # (must maintain one room definition; `unfilled' forces its room to be kept) REGION:(00,00,74,19),lit,"ordinary" REGION:(31,07,45,07),unlit,"ordinary" REGION:(35,09,41,10),unlit,"ordinary",unfilled REGION:(31,12,45,12),unlit,"ordinary" # Teleport: down to up stairs island, up to Medusa's island TELEPORT_REGION:(01,01,05,17),(0,0,0,0),down TELEPORT_REGION:(26,04,50,15),(0,0,0,0),up # Stairs STAIR:(05,14),up STAIR:(36,10),down # Doors DOOR:closed,(46,07) DOOR:locked,(38,08) DOOR:locked,(38,11) DOOR:closed,(30,12) # Branch, not allowed inside Medusa's building. BRANCH:levregion(01,00,79,20),(30,06,46,13) # Non diggable walls NON_DIGGABLE:(30,06,46,13) # Objects CONTAINER:'`',"statue",(36,10),uncursed,"knight",3,"Perseus" OBJECT[75%]:'[',"shield of reflection",contained,cursed,+0 OBJECT[25%]:'[',"levitation boots",contained,random,+0 OBJECT[50%]:')',"scimitar",contained,blessed,+2 OBJECT[50%]:'(',"sack",contained # These aren't really containers, but specifying CONTAINER forces them to be # empty, since CONTAINERs contain only what is explicitly specified. CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:"board",(38,07) TRAP:"board",(38,12) # Random monsters MONSTER:'@',"Medusa",(36,10),asleep MONSTER:';',"giant eel",(11,06) MONSTER:';',"giant eel",(23,13) MONSTER:';',"giant eel",(29,02) MONSTER:';',"jellyfish",(02,02) MONSTER:';',"jellyfish",(00,08) MONSTER:';',"jellyfish",(04,18) MONSTER:'T',"water troll",(51,03) MONSTER:'T',"water troll",(64,11) MONSTER:'S',random,(38,07) MONSTER:'S',random,(38,12) MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MAZE:"medusa-2",' ' FLAGS: noteleport GEOMETRY:center,center MAP }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------} }|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|} }|....|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|} }S....|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|} }|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|} }|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|} }|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|..S...|..|} }|....|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|.-}}}}}.|..|..|...|..|} }|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|..|...|..|} }|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|..|...|..|} }|....|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|} }|...}|...}}}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|} }|...}S...}}.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S} }|...}|...}}}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|} }|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|} }------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ENDMAP # Dungeon Description REGION:(00,00,74,19),lit,"ordinary" REGION:(02,03,05,16),unlit,"ordinary" REGION:(61,03,72,16),unlit,"ordinary",unfilled,true REGION:(71,08,72,11),unlit,"ordinary" REGION:(67,08,69,11),lit,"ordinary" # Teleport: down to up stairs island, up to Medusa's island TELEPORT_REGION:(02,03,05,16),(0,0,0,0),down TELEPORT_REGION:(61,03,72,16),(0,0,0,0),up # Stairs STAIR:(04,09),up STAIR:(68,10),down # Doors DOOR:locked,(71,07) # Branch, not allowed on Medusa's island. BRANCH:levregion(01,00,79,20),(59,01,73,17) # Non diggable walls NON_DIGGABLE:(01,02,06,17) NON_DIGGABLE:(60,02,73,17) # Objects CONTAINER:'`',"statue",(68,10),uncursed,"knight",3,"Perseus" OBJECT[25%]:'[',"shield of reflection",contained,cursed,+0 OBJECT[75%]:'[',"levitation boots",contained,random,+0 OBJECT[50%]:')',"scimitar",contained,blessed,+2 OBJECT[50%]:'(',"sack",contained CONTAINER:'`',"statue",(64,08) CONTAINER:'`',"statue",(65,08) CONTAINER:'`',"statue",(64,09) CONTAINER:'`',"statue",(65,09) CONTAINER:'`',"statue",(64,10) CONTAINER:'`',"statue",(65,10) CONTAINER:'`',"statue",(64,11) CONTAINER:'`',"statue",(65,11) OBJECT:'`',"boulder",(04,04) OBJECT:'/',random,(52,09) OBJECT:'`',"boulder",(52,09) OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Traps TRAP:"magic",(03,12) TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Monsters. MONSTER:'@',"Medusa",(68,10),asleep MONSTER:'g',"gremlin",(02,14) MONSTER:'H',"titan",(02,05) MONSTER:';',"electric eel",(10,13) MONSTER:';',"electric eel",(11,13) MONSTER:';',"electric eel",(10,14) MONSTER:';',"electric eel",(11,14) MONSTER:';',"electric eel",(10,15) MONSTER:';',"electric eel",(11,15) MONSTER:';',"jellyfish",(01,01) MONSTER:';',"jellyfish",(00,08) MONSTER:';',"jellyfish",(04,19) MONSTER:''',"stone golem",(64,08),asleep MONSTER:''',"stone golem",(65,08),asleep MONSTER:''',"stone golem",(64,09),asleep MONSTER:''',"stone golem",(65,09),asleep MONSTER:'S',"cobra",(64,10),asleep MONSTER:'S',"cobra",(65,10),asleep MONSTER:'A',random,(72,08) MONSTER:'y',"yellow light",(72,11),asleep MONSTER:random,random,(17,07) MONSTER:random,random,(28,11) MONSTER:random,random,(32,13) MONSTER:random,random,(49,09) MONSTER:random,random,(48,07) MONSTER:random,random,(65,03) MONSTER:random,random,(70,04) MONSTER:random,random,(70,15) MONSTER:random,random,(65,16) MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MAZE:"medusa-3",' ' FLAGS: noteleport GEOMETRY:center,center # # Here you disturb ravens nesting in the trees. # MAP }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}T..T.}}}}}}}}}}}}}}}}}}}}..}}}}}}}}.}}}...}}}}}}}.}}}}}......}}}}}}} }}}}}}.......T.}}}}}}}}}}}..}}}}..T.}}}}}}...T...T..}}...T..}}..-----..}}}}} }}}...-----....}}}}}}}}}}.T..}}}}}...}}}}}.....T..}}}}}......T..|...|.T..}}} }}}.T.|...|...T.}}}}}}}.T......}}}}..T..}}.}}}.}}...}}}}}.T.....+...|...}}}} }}}}..|...|.}}.}}}}}.....}}}T.}}}}.....}}}}}}.T}}}}}}}}}}}}}..T.|...|.}}}}}} }}}}}.|...|.}}}}}}..T..}}}}}}}}}}}}}T.}}}}}}}}..}}}}}}}}}}}.....-----.}}}}}} }}}}}.--+--..}}}}}}...}}}}}}}}}}}}}}}}}}}T.}}}}}}}}}}}}}}}}.T.}........}}}}} }}}}}.......}}}}}}..}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}.}}.T.}}}}}} }}.T...T...}}}}T}}}}}}}}}}}....}}}}}}}}}}T}}}}}.T}}...}}}}}}}}}}}}}}...}}}}} }}}...T}}}}}}}..}}}}}}}}}}}.T...}}}}}}}}.T.}.T.....T....}}}}}}}}}}}}}.}}}}}} }}}}}}}}}}}}}}}....}}}}}}}...}}.}}}}}}}}}}............T..}}}}}.T.}}}}}}}}}}} }}}}}}}}}}}}}}}}..T..}}}}}}}}}}}}}}..}}}}}..------+--...T.}}}....}}}}}}}}}}} }}}}.}..}}}}}}}.T.....}}}}}}}}}}}..T.}}}}.T.|...|...|....}}}}}.}}}}}...}}}}} }}}.T.}...}..}}}}T.T.}}}}}}.}}}}}}}....}}...|...+...|.}}}}}}}}}}}}}..T...}}} }}}}..}}}.....}}...}}}}}}}...}}}}}}}}}}}}}T.|...|...|}}}}}}}}}}}....T..}}}}} }}}}}..}}}.T..}}}.}}}}}}}}.T..}}}}}}}}}}}}}}---S-----}}}}}}}}}}}}}....}}}}}} }}}}}}}}}}}..}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}T..T}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ENDMAP RANDOM_PLACES:(08,06),(66,05),(46,15) REGION:(00,00,74,19),lit,"ordinary" REGION:(49,14,51,16),random,"ordinary",unfilled REGION:(07,05,09,07),unlit,"ordinary" REGION:(65,04,67,06),unlit,"ordinary" REGION:(45,14,47,16),unlit,"ordinary" # All places are accessible also with jumping, so don't bother # restricting the placement when teleporting from levels below this. TELEPORT_REGION:(33,02,38,07),(0,0,0,0),down STAIR:(32,01,39,07),(0,0,0,0),up STAIR:place[0],down DOOR:locked,(08,08) DOOR:locked,(64,05) DOOR:random,(50,13) DOOR:locked,(48,15) # FOUNTAIN:place[1] # CONTAINER:'`',"statue",place[2],uncursed,"knight",1,"Perseus" OBJECT[75%]:'[',"shield of reflection",contained,cursed,+0 OBJECT[25%]:'[',"levitation boots",contained,random,+0 OBJECT[50%]:')',"scimitar",contained,blessed,+2 OBJECT[50%]:'(',"sack",contained # CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:'?',"blank paper",(48,18) OBJECT:'?',"blank paper",(48,18) # TRAP:"rust",random TRAP:"rust",random TRAP:"board",random TRAP:"board",random TRAP:random,random # MONSTER:'@',"Medusa",place[0] MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"jellyfish",random MONSTER:';',"jellyfish",random MONSTER:'n',"wood nymph",random MONSTER:'n',"water nymph",random MONSTER:'n',"water nymph",random MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MONSTER:'B',"raven",random,hostile MAZE:"medusa-4",' ' FLAGS: noteleport GEOMETRY:center,center # # Here the Medusa rules some slithery monsters from her 'palace', with # a yellow dragon nesting in the backyard. # MAP }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}........}}}}}}}}}}}}}}}}}}}}}}}..}}}.....}}}}}}}}}}}----|}}}}} }}}}}}..----------F-.....}}}}}}}}}}}}}}}}..---...}}}}....T.}}}}}}}....|}}}}} }}}.....|...F......S}}}}....}}}}}}}...}}.....|}}.}}}}}}}......}}}}|......}}} }}}.....+...|..{...|}}}}}}}}}}}}.....}}}}|...|}}}}}}}}}}}.}}}}}}}}----.}}}}} }}......|...|......|}}}}}}}}}......}}}}}}|.......}}}}}}}}}}}}}..}}}}}...}}}} }}|-+--F|-+--....|F|-|}}}}}....}}}....}}}-----}}.....}}}}}}}......}}}}.}}}}} }}|...}}|...|....|}}}|}}}}}}}..}}}}}}}}}}}}}}}}}}}}....}}}}}}}}....T.}}}}}}} }}|...}}F...+....F}}}}}}}..}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}....}}..}} }}|...}}|...|....|}}}|}....}}}}}}....}}}...}}}}}...}}}}}}}}}}}}}}}}}.....}}} }}--+--F|-+--....-F|-|....}}}}}}}}}}.T...}}}}....---}}}}}}}}}}}}}}}}}}}}}}}} }}......|...|......|}}}}}.}}}}}}}}}....}}}}}}}.....|}}}}}}}}}.}}}}}}}}}}}}}} }}}}....+...|..{...|.}}}}}}}}}}}}}}}}}}}}}}}}}}.|..|}}}}}}}......}}}}...}}}} }}}}}}..|...F......|...}}}}}}}}}}..---}}}}}}}}}}--.-}}}}}....}}}}}}....}}}}} }}}}}}}}-----S----F|....}}}}}}}}}|...|}}}}}}}}}}}}...}}}}}}...}}}}}}..}}}}}} }}}}}}}}}..............T...}}}}}.|.......}}}}}}}}}}}}}}..}...}.}}}}....}}}}} }}}}}}}}}}....}}}}...}...}}}}}.......|.}}}}}}}}}}}}}}.......}}}}}}}}}...}}}} }}}}}}}}}}..}}}}}}}}}}.}}}}}}}}}}-..--.}}}}}}}}..}}}}}}..T...}}}..}}}}}}}}}} }}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}....}}}}}}}.}}}..}}}...}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}....}}}}}}}}}}}}}}}}}}}...}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ENDMAP # RANDOM_PLACES:(04,08),(10,04),(10,08),(10,12) # REGION:(00,00,74,19),lit,"ordinary" REGION:(13,03,18,13),lit,"ordinary",unfilled # TELEPORT_REGION:(64,01,74,17),(0,0,0,0),down TELEPORT_REGION:(02,02,18,13),(0,0,0,0),up # STAIR:(67,01,74,20),(0,0,0,0),up STAIR:place[0],down # DOOR:locked,(04,06) DOOR:locked,(04,10) DOOR:locked,(08,04) DOOR:locked,(08,12) DOOR:locked,(10,06) DOOR:locked,(10,10) DOOR:locked,(12,08) # BRANCH:levregion(27,00,79,20),(0,0,0,0) # NON_DIGGABLE:(01,01,22,14) # OBJECT:'(',"crystal ball",(07,08) # CONTAINER:'`',"statue",place[1],uncursed,"knight",1,"Perseus" OBJECT[75%]:'[',"shield of reflection",contained,cursed,+0 OBJECT[25%]:'[',"levitation boots",contained,random,+0 OBJECT[50%]:')',"scimitar",contained,blessed,+2 OBJECT[50%]:'(',"sack",contained # CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # MONSTER:'@',"Medusa",place[0] MONSTER:';',"kraken",(07,07) # # the nesting dragon MONSTER:'D',"yellow dragon", (05,04), asleep MONSTER[50%]:'D',"baby yellow dragon", (04,04), asleep MONSTER[25%]:'D',"baby yellow dragon", (04,05), asleep OBJECT:'%',"egg", (05,04), random, "yellow dragon", random OBJECT[50%]:'%',"egg", (05,04), random, "yellow dragon", random OBJECT[25%]:'%',"egg", (05,04), random, "yellow dragon", random # MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"jellyfish",random MONSTER:';',"jellyfish",random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'N',"black naga hatchling", random MONSTER:'N',"black naga hatchling", random MONSTER:'N',"black naga hatchling", random MONSTER:'N',"black naga", random MONSTER:'N',"black naga", random MONSTER:'N',"black naga", random