# SCCS Id: @(#)sea.des 3.4 1993/02/23 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # # The "fill" level for the mines. # # This level is used to fill out any levels not occupied by specific # levels as defined above. # # This is the Sunless Sea... home of sharks, squids, and underwater # treasure. Hope you brought your amulet of magical breathing! # # MAZE: "sea",' ' MESSAGE:"You hear the roar of the sea. That can't be right...." GEOMETRY: center,center #0 1 2 3 4 5 6 #1234567890123456789012345678901234567890123456789012345678901234567890 MAP }}}}}}}} }}}}}}}}}} }}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}} .......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ...........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}} ..............}}}}}}}}}}}}}}}}}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}} ...........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}} ............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}}}}}}}}} ...........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ..........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ..........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} .......}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}} ....}}}}}}}} }}} }}}}}}}}}}} }}}}}}}}}}}}}}}} }}}}}}} }}}}}}} ENDMAP RANDOM_PLACES:(40,06),(49,05),(46,10),(30,07) RANDOM_MONSTERS: ';',':' REGION:(00,00,66,15),unlit,"ordinary" STAIR:(05,12),up BRANCH:(05,12,05,12),(0,0,0,0) # the treasure island! OBJECT:'(',"chest",(45,6) OBJECT: random, random, (45,6) OBJECT: random, random, (45,6) OBJECT: random, random, (45,6) OBJECT: '/', random, (45,6) OBJECT: '/', random, (45,6) OBJECT: '"', random, (45,6) OBJECT: '"', random, (45,6) OBJECT: '=', random, (45,6) OBJECT: '=', random, (45,6) OBJECT: '*', random, (45,6) OBJECT: '*', random, (45,6) OBJECT: '*', random, (45,6) # beach junk... OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # the missing magic lamp! OBJECT:'(',"magic lamp",place[0] # the beach-combing committee MONSTER: ';',"giant crab",(10,6),hostile MONSTER: ';',"giant crab",(11,7),hostile MONSTER: ';',"giant crab",(10,8),hostile MONSTER: ';',"giant crab",(12,9),hostile MONSTER: ';',"giant crab",(10,11),hostile # lurking offshore... MONSTER: ';',"shark",(26,05),hostile MONSTER: ';',"shark",(28,05),hostile MONSTER: ';',"shark",(30,06),hostile MONSTER: ';',"shark",(27,07),hostile MONSTER: ';',"shark",(26,09),hostile MONSTER: ';',"shark",(30,09),hostile MONSTER: ';',"shark",(31,11),hostile MONSTER: ';',"shark",random,hostile MONSTER: ';',"shark",random,hostile MONSTER: ';',"shark",random,hostile MONSTER: ';',"shark",random,hostile MONSTER: ';',"shark",random,hostile MONSTER: ';',"shark",random,hostile MONSTER: ';',random,random,hostile MONSTER: ';',random,random,hostile MONSTER: ';',random,random,hostile MONSTER: ';',random,random,hostile MONSTER: ';',random,random,hostile MONSTER: ';',random,random,hostile MONSTER: ';',random,random,hostile ENGRAVING:(11,03),burn,"The lamp washed into the sea while I slept! Woe and damnnation!" OBJECT: random,random,(11,03)