#Moving Object definition file for Ultimate Stunts #This file describes the F1 car #All values are in SI units [description] fullname = Formula 1 car [body] #Geometry definition file geometry = cars/f1/body.glb #body mass in kg mass = 605.0 #size (defines the moments of inertia) in m size = 2.0, 1.2, 4.0 #Camera position relative to CM camerapos = 0, 0.8, 1.1 #Air resistance cw times front area #according to formula F = cwA * v^2 cwa = 0.4 #Rotation damping constant rotationdamping = 100.0 [frontwheels] #Geometry definition file geometry = cars/f1/frontwheel.glb #static friction coefficient mu = 2.5 #roll friction coefficient roll = 0.01 #wheel mass in kg mass = 20.0 #position relative to body origin in m position = 1.05, 0.2, -1.6 #spring constant for the suspension suspk = 100000.0 suspd = 10000.0 #Normalised stiffness of the tyre #The longitudinal and lateral velocities # of the tyre surfaceare multiplied with # these values before they are used in # the tyre force curve tractionstiffness = 5 cornerstiffness = 100 #The maximum brake torque in Nm #At low velocities the brake force depends #on the axis' angular velocity brakemax = 5000.0 #max steering angle in rad steermax = 0.2 #Fraction of traction torque supplied traction = 0.0 #Aerodynamic downforce coefficient #F = coeficient * v^2 downforce = 0.8 [rearwheels] #Geometry definition file geometry = cars/f1/rearwheel.glb #static friction coefficient mu = 2.5 #roll friction coefficient roll = 0.01 #wheel mass in kg mass = 25.0 #position relative to body origin in m position = 1.1, 0.25, 1.35 #spring constant for the suspension suspk = 100000.0 suspd = 10000.0 #Normalised stiffness of the tyre #The longitudinal and lateral velocities # of the tyre surfaceare multiplied with # these values before they are used in # the tyre force curve tractionstiffness = 5 cornerstiffness = 100 #The maximum brake torque in Nm #At low velocities the brake force depends #on the axis' angular velocity brakemax = 5000.0 #max steering angle in rad steermax = 0.0 #Fraction of traction torque supplied traction = 1.0 #Aerodynamic downforce coefficient #F = coeficient * v^2 downforce = 1.0 [engine] #Torque in Nm of a non-rotating engine (@ 0 RPM) zerotorque = 300 #Max torque point. Torque in Nm, engine speed in rad/s maxtorque = 310 w_maxtorque = 1500 #Max power point. Power in W, engine speed in rad/s maxpower = 560000 w_maxpower = 1800 #Engine speed in rad/s where the engine doesn't generate torque anymore w_zero = 2000 #Gear ratios gear0 = -2.0 gear1 = 2.0 gear2 = 1.75 gear3 = 1.55 gear4 = 1.25 gear5 = 1.15 gear6 = 0.95 #The differential ratio differentialratio = 7.0 [sound] #Engine sound engine = cars/generic/engine4.wav #Base engine rad/s of the sound sample enginerps = 1552 [skin] texture = cars/f1/textures.jpg defaultcolor = 1,0.3,0 [dashboard] crash_tex = cars/generic/crash.png #The steer texture, position, radius and its maximum angle (degrees) steer_tex = cars/f1/steer.png steer_pos = 0.5,-0.1 steer_rad = 0.3 steer_ang = 80.0 #An analog velocity gauge. texture, position, radius, and gauge settings. #an0,an1 = min. + max. angle of the needle #max = velocity (m/s) where the maximum angle is reached #analog_vel_tex = cars/generic/vel.png #analog_vel_pos = 0.1,0.1 #analog_vel_rad = 0.07 #analog_vel_an0 = -160 #analog_vel_an1 = 160 #analog_vel_max = 85 #An analog RPM gauge. texture, position, radius, and gauge settings. #an0,an1 = min. + max. angle of the needle #max = engine speed (rad/s) where the maximum angle is reached analog_rpm_tex = cars/f1/rpm.png analog_rpm_pos = 0.5,0.2 analog_rpm_rad = 0.07 analog_rpm_an0 = -160 analog_rpm_an1 = 160 analog_rpm_max = 1900 [controls] #Steering speed (fraction/s) when steering away from neutral steerspeed_out = 0.25 #Steering speed (fraction/s) when steering towards neutral steerspeed_in = 2.5 #Dependency of steering speed on car speed #formula: dsdt = {steerspeed_in | steerspeed_out} / (1.0 + steerspeed_v_factor * |v|) steerspeed_v_factor = 0.01