#ifndef UI_UI_WIN_H #define UI_UI_WIN_H #include "ui/ui.h" #include "misc/compat.h" #include ///@name ui-win //@{ #define IDBASE 1200 #define BUTTON_WIDTH 120 typedef enum UIWIN_ { UIWIN_INACTIVE = 0, UIWIN_ACTIVE } UIWIN_; typedef struct UIWinWindow { UIWindow uiw; int entropyneed; int entropygot; HWND hwnd; UIWIN_ active; int startradio; //how many 'windows' controls there are int controlcount; //LPCTSTR cclass; char *cclass; DWORD cstyle; DWORD cexstyle; int x; int y; int w; int h; } UIWinWindow; typedef struct UIWinControl { UIControl uic; HWND hwnd; //LPCTSTR cclass; char *cclass; DWORD cstyle; DWORD cexstyle; int x; int y; int w; int h; } UIWinControl; #define DWORDALIGN(x) (void *)((((int)x) + 3) & ~3) UIWindow *uiwinMake(void); void uiwwInit(UIWinWindow *uidw); void uiwwFree(UIWinWindow *uidw); void uiwwRun(UIWinWindow *uidw); void uiwwAddControl(UIWinWindow *uidw, UIEntry *uie); void uiwcSetState(UIWinWindow *uidw, int index, int state); void uiwcSetValue(UIWinWindow *uidw, int index); void uiwwSizeGroup(UIWinWindow *uiww, int *i, int *x, int *y, int xmargin, int ymargin); void *uiwwToDialog(UIWinWindow *uiww); int uiwDialog(char *title, char *text, int type, int defaultchoice); int uiwGetEntropy(char *title, char *text, int bits); BOOL APIENTRY uiwwNotify(HWND hwnd, UINT message,WPARAM wParam,LPARAM lParam); BOOL APIENTRY uiwwcProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); extern HINSTANCE hinst; //@} #endif //UI_UI_WIN_H