#ifndef UI_UI_WIN_H
#define UI_UI_WIN_H
#include "ui/ui.h"
#include "misc/compat.h"
#include <windows.h>
///@name ui-win
//@{
#define IDBASE 1200
#define BUTTON_WIDTH 120
typedef enum UIWIN_ {
UIWIN_INACTIVE = 0,
UIWIN_ACTIVE
} UIWIN_;
typedef struct UIWinWindow {
UIWindow uiw;
int entropyneed;
int entropygot;
HWND hwnd;
UIWIN_ active;
int startradio;
//how many 'windows' controls there are
int controlcount;
//LPCTSTR cclass;
char *cclass;
DWORD cstyle;
DWORD cexstyle;
int x;
int y;
int w;
int h;
} UIWinWindow;
typedef struct UIWinControl {
UIControl uic;
HWND hwnd;
//LPCTSTR cclass;
char *cclass;
DWORD cstyle;
DWORD cexstyle;
int x;
int y;
int w;
int h;
} UIWinControl;
#define DWORDALIGN(x) (void *)((((int)x) + 3) & ~3)
UIWindow *uiwinMake(void);
void uiwwInit(UIWinWindow *uidw);
void uiwwFree(UIWinWindow *uidw);
void uiwwRun(UIWinWindow *uidw);
void uiwwAddControl(UIWinWindow *uidw, UIEntry *uie);
void uiwcSetState(UIWinWindow *uidw, int index, int state);
void uiwcSetValue(UIWinWindow *uidw, int index);
void uiwwSizeGroup(UIWinWindow *uiww, int *i, int *x, int *y, int xmargin, int ymargin);
void *uiwwToDialog(UIWinWindow *uiww);
int uiwDialog(char *title, char *text, int type, int defaultchoice);
int uiwGetEntropy(char *title, char *text, int bits);
BOOL APIENTRY uiwwNotify(HWND hwnd, UINT message,WPARAM wParam,LPARAM lParam);
BOOL APIENTRY uiwwcProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
extern HINSTANCE hinst;
//@}
#endif //UI_UI_WIN_H
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