/* * IRC - Internet Relay Chat * Copyright (C) 1990 Jarkko Oikarinen and * University of Oulu, Computing Center * * See file AUTHORS in IRC package for additional names of * the programmers. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: Bounce.h 839 2004-10-17 22:10:58Z r33d $ * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using std::list; #define DEBUG /* * "Bounce" Class. */ class Listener; class Connection; class Bounce { public: list listenerList; // List of 'Listeners'. list connectionsList; // List of 'Connections'. void bindListeners(); // Binds Listening Ports. void checkSockets(); // Polls all sockets. void recieveNewConnection(Listener*); // Accepts connections. }; /* * "Socket" Class. */ class Socket { public: int fd; // File descriptor. int lastReadSize; // Size of last read buffer. struct sockaddr_in address; // Socket addr_in struct. int connectTo(char*, unsigned short); // Connects the socket. int write(char*, int); // Writes 'int' bytes from message. int write(char*); // Writes strlen(message). char* read(); // Reads as much as possible into a 4k buffer. Socket(); // Constructor. }; /* * "Listener" Class. */ class Bounce; class Listener { public: int fd; // File descriptor. int remotePort; // Remote port from config. int localPort; // Local port for binding. char myVhost[15]; // Vhost to bind locally. char remoteServer[15]; // Remote server to connect to. void beginListening(); // Bind listening ports. Socket* handleAccept(); // Accept a new connection. }; /* * "Connection" Class. * Simply a container for a local/remote Socket pair. */ class Connection { public: Socket* localSocket; Socket* remoteSocket; };