/* Connection.h */ #ifndef __CONNECTION_H #define __CONNECTION_H "$Id$" #include "config.h" class Socket ; /* * "Connection" Class. * Simply a container for a local/remote Socket pair. */ class Connection { public: Connection(); // contructor virtual ~Connection(); // destructor Socket *localSocket; Socket *remoteSocket; /* * compressBuffer: Compress data in specified buffer and send to * 'Socket'. */ int compressBuffer(Bytef*, int, Bytef*, Socket*); /* * decompressBuffer: Decompress data in specified buffer and send to * 'Socket'. */ int deCompressBuffer(Bytef*, int, Bytef*, Socket*); /********************** ** Compress Members ** **********************/ void setCompress(const bool setMe) { myCompress = setMe; } const bool getCompress() const { return myCompress; } private: /*************** ** Variables ** ***************/ bool myCompress; /* If 0, accept plain text and send compressed. * If 1, accept compressed and send plain text. */ int pCount; // Packet Count (For statistical reporting). z_stream decompStream; // Decompression stream for zlib. z_stream compStream; // Compression stream for zlib. }; #endif // __CONNECTION_H