/* See dmd5.c for explanation and copyright information. */ #ifndef DMD5_H #define DMD5_H /* Unlike previous versions of this code, uint32 need not be exactly 32 bits, merely 32 bits or more. Choosing a data type which is 32 bits instead of 64 is not important; speed is considerably more important. ANSI guarantees that "unsigned long" will be big enough, and always using it seems to have few disadvantages. */ typedef unsigned long diablo_uint32; struct diablo_MD5Context { diablo_uint32 buf[4]; diablo_uint32 bits[2]; unsigned char in[64]; }; void diablo_MD5Init (struct diablo_MD5Context *context); void diablo_MD5Update (struct diablo_MD5Context *context, unsigned char const *buf, unsigned len); void diablo_MD5Final (unsigned char digest[16], struct diablo_MD5Context *context); void diablo_MD5Transform (diablo_uint32 buf[4], const unsigned char in[64]); #endif /* !DMD5_H */