/* See dmd5.c for explanation and copyright information. */
#ifndef DMD5_H
#define DMD5_H
/* Unlike previous versions of this code, uint32 need not be exactly
32 bits, merely 32 bits or more. Choosing a data type which is 32
bits instead of 64 is not important; speed is considerably more
important. ANSI guarantees that "unsigned long" will be big enough,
and always using it seems to have few disadvantages. */
typedef unsigned long diablo_uint32;
struct diablo_MD5Context {
diablo_uint32 buf[4];
diablo_uint32 bits[2];
unsigned char in[64];
};
void diablo_MD5Init (struct diablo_MD5Context *context);
void diablo_MD5Update (struct diablo_MD5Context *context,
unsigned char const *buf, unsigned len);
void diablo_MD5Final (unsigned char digest[16],
struct diablo_MD5Context *context);
void diablo_MD5Transform (diablo_uint32 buf[4], const unsigned char in[64]);
#endif /* !DMD5_H */
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