/*
 * button.h
 *
 * Copyright (C) 1995, 1996, 1997, 1997, 1998, 1999, 2000, 2001, 2002 Kenichi Kourai
 * Copyright (C) 1999, 2000, 2001, 2002 Luiz Blanes
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with blwm; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _BUTTON_H_
#define _BUTTON_H_

#include "misc.h"

class Tooltip;
class BlImage;

/*
 * Button class
 */
class Button {
public:
  // Button state
  enum ButtonState { NORMAL, PUSH };

protected:
  Window parent;
  Window frame;
  Rect rc;
  ButtonState state;

  BlImage* imgBack;
  BlImage* imgActiveBack;

  Tooltip* toolTip;

public:
  static XContext context;

public:
  Button(Window pWin, const Rect& rect);
  virtual ~Button();
  void SetState(ButtonState bs) { state = bs; }
  Bool CheckState(ButtonState bs) const { return state & bs; }
  Rect GetRect() const { return rc; }
  void SetRect(const Rect& rect) { rc = rect; }
  Window GetFrameWin() const { return frame; }
  Window GetParent() const { return parent; }

  virtual void MapButton();
  virtual void UnmapButton();
  virtual void DrawButton();
  virtual void MoveResizeButton(const Rect& rect);
  virtual void SetBgImage(BlImage* img, const Point& off);
  virtual void SetBgActiveImage(BlImage* img, const Point& off);
  virtual void ExecButtonFunc(ButtonState state) = 0;
  virtual void Button1Press();
  virtual void Button3Release(const Point& ptRoot);
  virtual void Enter();
  virtual void Leave();
  virtual void PointerMotion();

  static void Initialize();
};

#endif // _BUTTON_H_


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