/*
* fbutton.h
*
* Copyright (C) 1995, 1996, 1997, 1997, 1998, 1999, 2000, 2001, 2002 Kenichi Kourai
* Copyright (C) 1999, 2000, 2001, 2002 Luiz Blanes
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with blwm; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _FBUTTON_H_
#define _FBUTTON_H_
#include "button.h"
class Blwm;
class BlImage;
/*
* FrameButton class
*/
class FrameButton : public Button {
protected:
BlImage* img;
Blwm* blWm; // pointer to Blwm that this button belong to
static BlImage* imgButton[4];
static char* desc[4];
static const int BUTTON_WIDTH = 12;
static const int BUTTON_HEIGHT = 10;
public:
// Frame button name
enum ButtonName { MINIMIZE, MAXIMIZE, CLOSE, RESTORE };
public:
FrameButton(Blwm* blwm, Window parent, const Rect& rc);
virtual ~FrameButton();
void ChangeImage(ButtonName bn);
void DrawButton();
virtual void ExecButtonFunc(ButtonState bs) = 0;
void Button1Press();
static void Initialize();
};
class FrameButton1 : public FrameButton {
public:
FrameButton1(Blwm* blWm, Window parent, const Rect& rc)
: FrameButton(blWm, parent, rc) {}
void ExecButtonFunc(ButtonState bs);
};
class FrameButton2 : public FrameButton {
public:
FrameButton2(Blwm* blWm, Window parent, const Rect& rc)
: FrameButton(blWm, parent, rc) {}
void ExecButtonFunc(ButtonState bs);
};
class FrameButton3 : public FrameButton {
public:
FrameButton3(Blwm* blWm, Window parent, const Rect& rc)
: FrameButton(blWm, parent, rc) {}
void ExecButtonFunc(ButtonState bs);
};
#endif // _FBUTTON_H_
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