/*
* focus_mgr.h
*
* Copyright (C) 1995, 1996, 1997, 1997, 1998, 1999, 2000, 2001, 2002 Kenichi Kourai
* Copyright (C) 1999, 2000, 2001, 2002 Luiz Blanes
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with blwm; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef FOCUS_MGR_H_
#define FOCUS_MGR_H_
#include "list.h"
class Blwm;
/*
* FocusMgr keeps only non-trasient windows without NOFOCUS.
* This list stands for an order which a focus moves according to.
*/
class FocusMgr {
private:
List<Blwm> mapList;
List<Blwm> unmapList;
public:
void Push(Blwm* blWm) {
ASSERT(Check(blWm));
mapList.InsertHead(blWm);
}
Blwm* Pop() { return mapList.RemoveHead(); }
void InsertBottom(Blwm* blWm) {
ASSERT(Check(blWm));
mapList.InsertTail(blWm);
}
Blwm* RemoveBottom() { return mapList.RemoveTail(); }
Bool Remove(Blwm* blWm) { return mapList.Remove(blWm); }
Blwm* Top() const { return mapList.GetHead(); }
Blwm* TopUnmapList() const { return unmapList.GetHead(); }
void InsertUnmapList(Blwm* blWm) { unmapList.InsertTail(blWm); }
Bool RemoveUnmapList(Blwm* blWm) { return unmapList.Remove(blWm); }
List<Blwm>& GetMapList() { return mapList; }
List<Blwm>& GetUnmapList() { return unmapList; }
int GetAllNum() const { return mapList.GetSize() + unmapList.GetSize(); }
void SetFocus(Blwm* blWm);
void ResetFocus(Blwm* blWm);
void RollFocus(Bool forward);
void RollFocusWithinScreen(Bool forward);
public:
void DumpStack();
Bool Check(Blwm* blWm);
};
#endif // FOCUS_MGR_H_
syntax highlighted by Code2HTML, v. 0.9.1