/* * Animation plugin for compiz/beryl * * animation.c * * Copyright : (C) 2006 Erkin Bahceci * E-mail : erkinbah@gmail.com * * Based on Wobbly and Minimize plugins by * : David Reveman * E-mail : davidr@novell.com> * * Particle system added by : (C) 2006 Dennis Kasprzyk * E-mail : onestone@beryl-project.org * * Beam-Up added by : Florencio Guimaraes * E-mail : florencio@nexcorp.com.br * * Hexagon tessellator added by : Mike Slegeir * E-mail : mikeslegeir@mail.utexas.edu> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "animation-internal.h" // ===================== Effect: Horizontal Folds ========================= void fxHorizontalFoldsInitGrid(AnimScreen *as, AnimWindow *aw, int *gridWidth, int *gridHeight) { *gridWidth = 2; if (aw->curWindowEvent == WindowEventShade || aw->curWindowEvent == WindowEventUnshade) *gridHeight = 3 + 2 * animGetI(as, aw, ANIM_SCREEN_OPTION_HORIZONTAL_FOLDS_NUM_FOLDS); else *gridHeight = 1 + 2 * animGetI(as, aw, ANIM_SCREEN_OPTION_HORIZONTAL_FOLDS_NUM_FOLDS); } static void fxHorizontalFoldsModelStepObject(CompWindow * w, Model * model, Object * object, float forwardProgress, float curveMaxAmp, int rowNo) { ANIM_WINDOW(w); float origx = w->attrib.x + (WIN_W(w) * object->gridPosition.x - w->output.left) * model->scale.x; float origy = w->attrib.y + (WIN_H(w) * object->gridPosition.y - w->output.top) * model->scale.y; if (aw->curWindowEvent == WindowEventShade || aw->curWindowEvent == WindowEventUnshade) { // Execute shade mode float relDistToFoldCenter = (rowNo % 2 == 1 ? 0.5 : 0); if (object->gridPosition.y == 0) { object->position.x = origx; object->position.y = WIN_Y(w); } else if (object->gridPosition.y == 1) { object->position.x = origx; object->position.y = (1 - forwardProgress) * origy + forwardProgress * (WIN_Y(w) + model->topHeight + model->bottomHeight); } else { object->position.x = origx + sin(forwardProgress * M_PI / 2) * (0.5 - object->gridPosition.x) * 2 * model->scale.x * (curveMaxAmp - curveMaxAmp * 4 * relDistToFoldCenter * relDistToFoldCenter); object->position.y = (1 - forwardProgress) * origy + forwardProgress * (WIN_Y(w) + model->topHeight); } } else { // Execute normal mode float relDistToFoldCenter; relDistToFoldCenter = (rowNo % 2 == 0 ? 0.5 : 0); object->position.x = origx + sin(forwardProgress * M_PI / 2) * (0.5 - object->gridPosition.x) * 2 * model->scale.x * (curveMaxAmp - curveMaxAmp * 4 * relDistToFoldCenter * relDistToFoldCenter); object->position.y = (1 - forwardProgress) * origy + forwardProgress * (BORDER_Y(w) + BORDER_H(w) / 2.0); } } Bool fxHorizontalFoldsModelStep(CompScreen * s, CompWindow * w, float time) { if (!defaultAnimStep(s, w, time)) return FALSE; ANIM_SCREEN(s); ANIM_WINDOW(w); Model *model = aw->model; float forwardProgress; if ((aw->curWindowEvent == WindowEventMinimize || aw->curWindowEvent == WindowEventUnminimize) && animGetB(as, aw, ANIM_SCREEN_OPTION_HORIZONTAL_FOLDS_Z2TOM)) { float dummy; fxZoomAnimProgress(as, aw, &forwardProgress, &dummy, TRUE); } else forwardProgress = defaultAnimProgress(aw); int i; for (i = 0; i < model->numObjects; i++) fxHorizontalFoldsModelStepObject(w, model, &model->objects[i], forwardProgress, animGetF(as, aw, ANIM_SCREEN_OPTION_HORIZONTAL_FOLDS_AMP) * WIN_W(w), i / model->gridWidth); return TRUE; }