/*
* Animation plugin for compiz/beryl
*
* animation.c
*
* Copyright : (C) 2006 Erkin Bahceci
* E-mail : erkinbah@gmail.com
*
* Based on Wobbly and Minimize plugins by
* : David Reveman
* E-mail : davidr@novell.com>
*
* Particle system added by : (C) 2006 Dennis Kasprzyk
* E-mail : onestone@beryl-project.org
*
* Beam-Up added by : Florencio Guimaraes
* E-mail : florencio@nexcorp.com.br
*
* Hexagon tessellator added by : Mike Slegeir
* E-mail : mikeslegeir@mail.utexas.edu>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "animation-internal.h"
// ===================== Effect: Horizontal Folds =========================
void
fxHorizontalFoldsInitGrid(AnimScreen *as,
AnimWindow *aw,
int *gridWidth, int *gridHeight)
{
*gridWidth = 2;
if (aw->curWindowEvent == WindowEventShade ||
aw->curWindowEvent == WindowEventUnshade)
*gridHeight = 3 + 2 *
animGetI(as, aw, ANIM_SCREEN_OPTION_HORIZONTAL_FOLDS_NUM_FOLDS);
else
*gridHeight = 1 + 2 *
animGetI(as, aw, ANIM_SCREEN_OPTION_HORIZONTAL_FOLDS_NUM_FOLDS);
}
static void
fxHorizontalFoldsModelStepObject(CompWindow * w,
Model * model,
Object * object,
float forwardProgress,
float curveMaxAmp, int rowNo)
{
ANIM_WINDOW(w);
float origx = w->attrib.x + (WIN_W(w) * object->gridPosition.x -
w->output.left) * model->scale.x;
float origy = w->attrib.y + (WIN_H(w) * object->gridPosition.y -
w->output.top) * model->scale.y;
if (aw->curWindowEvent == WindowEventShade ||
aw->curWindowEvent == WindowEventUnshade)
{
// Execute shade mode
float relDistToFoldCenter = (rowNo % 2 == 1 ? 0.5 : 0);
if (object->gridPosition.y == 0)
{
object->position.x = origx;
object->position.y = WIN_Y(w);
}
else if (object->gridPosition.y == 1)
{
object->position.x = origx;
object->position.y =
(1 - forwardProgress) * origy +
forwardProgress *
(WIN_Y(w) + model->topHeight + model->bottomHeight);
}
else
{
object->position.x =
origx + sin(forwardProgress * M_PI / 2) *
(0.5 -
object->gridPosition.x) * 2 * model->scale.x *
(curveMaxAmp -
curveMaxAmp * 4 * relDistToFoldCenter *
relDistToFoldCenter);
object->position.y =
(1 - forwardProgress) * origy +
forwardProgress * (WIN_Y(w) + model->topHeight);
}
}
else
{ // Execute normal mode
float relDistToFoldCenter;
relDistToFoldCenter = (rowNo % 2 == 0 ? 0.5 : 0);
object->position.x =
origx + sin(forwardProgress * M_PI / 2) *
(0.5 - object->gridPosition.x) * 2 * model->scale.x *
(curveMaxAmp - curveMaxAmp * 4 *
relDistToFoldCenter * relDistToFoldCenter);
object->position.y =
(1 - forwardProgress) * origy +
forwardProgress * (BORDER_Y(w) + BORDER_H(w) / 2.0);
}
}
Bool
fxHorizontalFoldsModelStep(CompScreen * s, CompWindow * w, float time)
{
if (!defaultAnimStep(s, w, time))
return FALSE;
ANIM_SCREEN(s);
ANIM_WINDOW(w);
Model *model = aw->model;
float forwardProgress;
if ((aw->curWindowEvent == WindowEventMinimize ||
aw->curWindowEvent == WindowEventUnminimize) &&
animGetB(as, aw, ANIM_SCREEN_OPTION_HORIZONTAL_FOLDS_Z2TOM))
{
float dummy;
fxZoomAnimProgress(as, aw, &forwardProgress, &dummy, TRUE);
}
else
forwardProgress = defaultAnimProgress(aw);
int i;
for (i = 0; i < model->numObjects; i++)
fxHorizontalFoldsModelStepObject(w,
model,
&model->objects[i],
forwardProgress,
animGetF(as, aw, ANIM_SCREEN_OPTION_HORIZONTAL_FOLDS_AMP) *
WIN_W(w),
i / model->gridWidth);
return TRUE;
}
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