/* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _ANIMATE_H_ #define _ANIMATE_H_ /* Animation granularity. How many iterations use for the animation. */ #define ANIM_ITERATIONS 12 /* delay for each iteration of the animation in ms */ #define ANIM_DELAY 1 /* delay for each iteration of the close animation in ms */ #define ANIM_DELAY2 20 /* distance to spin frame around, 1.0 is one revolution. with large values you should up ANIM_ITERATIONS as well */ #define ANIM_TWIST 0.5 /* default line width */ #define ANIM_WIDTH 0 /* default time */ #define ANIM_TIME 0 struct ASAnimate { char *color; char *pixmap; int iterations; int delay; float twist; int width; void (*resize)(int, int, int, int, int, int, int, int); clock_t time; }; extern struct ASAnimate Animate; #endif /* _ANIMATE_H_ */