/* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* int CORE = 1; */ /* int FUNCTIONS = 1; */ /* int X11 = 1; */ /* int FVWM = 1; */ /* int CONFIG = 1; */ /* int WINLIST = 1; */ /* int MEM = 1; */ /* I'm finding lots of the debugging is dereferencing pointers to zero. I fixed some of them, until I grew tired of the game. If you want to turn these back on, be perpared for lots of core dumps. dje 11/15/98. */ int CORE = 0; int FUNCTIONS = 0; int X11 = 0; int FVWM = 0; int CONFIG = 0; int WINLIST = 0; int MEM = 0;