/* FvwmWinList Module for Fvwm. 
 *
 *  Copyright 1994,  Mike Finger (mfinger@mermaid.micro.umn.edu or
 *                               Mike_Finger@atk.com)
 *
 * The functions in this source file are the original work of Mike Finger.
 * 
 * No guarantees or warantees or anything are provided or implied in any way
 * whatsoever. Use this program at your own risk. Permission to use this
 * program for any purpose is given, as long as the copyright is kept intact.
 *
 *  Things to do:  Convert to C++  (In Progress)
 */

#include <FVWMconfig.h>
#include <stdio.h>
#include <stdlib.h>
#include "List.h"
#include "Mallocs.h"
#include "../../fvwm/module.h"


#ifdef BROKEN_SUN_HEADERS
#include "../../fvwm/sun_headers.h"
#endif

#ifdef NEEDS_ALPHA_HEADER
#include "../../fvwm/alpha_header.h"
#endif /* NEEDS_ALPHA_HEADER */


/******************************************************************************
  InitList - Initialize the list
******************************************************************************/
void InitList(List *list)
{
  list->head=list->tail=NULL;
  list->count=0;
}

/******************************************************************************
  AddItem - Allocates spaces for and appends an item to the list
******************************************************************************/
void AddItem(List *list, long id,long flags, long desk)
{
Item *new;
  new=(Item *)safemalloc(sizeof(Item));
  new->id=id;
  new->name=NULL;
  new->flags=flags;
  new->desk=desk;
  new->next=NULL;

  if (list->tail==NULL) list->head=list->tail=new;
  else {
   list->tail->next=new;
   list->tail=new;
  }
  list->count++;
}

/******************************************************************************
  FindItem - Find the item in the list matching the id
******************************************************************************/
int FindItem(List *list, long id)
{
  Item *temp;
  int i;

  for(i=0,temp=list->head;temp!=NULL && temp->id!=id;i++,temp=temp->next);
  if (temp==NULL) return -1;
  return i;
}
 
/******************************************************************************
  FindItemDesk - Find the item in the list matching the id, and desk id
******************************************************************************/
int FindItemDesk(List *list, long id, long desk)
{
  Item *temp;
  int i;

  for(i=0,temp=list->head;temp!=NULL && (temp->id!=id || temp->desk != desk) ;i++,temp=temp->next);
  if (temp==NULL) return -1;
  return i;
}


/******************************************************************************
  UpdateItem - Update the item in the list, setting name & flags as necessary.
******************************************************************************/
int UpdateItemName(List *list, long id, char *string)
{
  Item *temp;
  int i;

  for(i=0,temp=list->head;temp!=NULL && id!=temp->id;i++,temp=temp->next);
  if (temp==NULL) return -1;
  UpdateString(&temp->name, string);
  return i;
}

/******************************************************************************
  UpdateItemDesk - Update the item in the list, setting desk as necessary.
  returns 1 if desk was updated, 
  returns 0, if not changed 
  returns -1 if not found
******************************************************************************/
int UpdateItemDesk(List *list, long id, long desk)
{
  Item *temp;
  int i;

  for(i=0,temp=list->head;temp != NULL && temp->id != id ;i++,temp=temp->next);
/*  	printf("sk=%ld %ld \n", id, temp->id);
*/
  if (temp ==NULL ) return -1;

/*  printf("dsk=%d\n", temp->desk);
*/
  if(temp->desk != desk)
  {
/*	printf("got a nonmatch\n");
*/
    temp->desk = desk;
    return 1;
  }

  return 0;
}

int UpdateItemFlags(List *list, long id, long flags)
{
Item *temp;
int i;
  for(i=0,temp=list->head;temp!=NULL && id!=temp->id;i++,temp=temp->next);
  if (temp==NULL) return -1;
  if (flags!=-1) temp->flags=flags;
  return i;
}
  
/******************************************************************************
  FreeItem - Frees allocated space for an Item
******************************************************************************/
void FreeItem(Item *ptr)
{
  if (ptr != NULL) {
    if (ptr->name!=NULL) free(ptr->name);
    free(ptr);
  }
}

/******************************************************************************
  DeleteItem - Deletes an item from the list
******************************************************************************/
int DeleteItem(List *list,long id)
{
  Item *temp,*temp2;
  int i;

  if (list->head==NULL) return -1;
  if (list->head->id==id)
  {
    temp2=list->head;
    temp=list->head=list->head->next;
    i=-1;
  }
  else
  {
    for(i=0,temp=list->head;temp->next!=NULL && temp->next->id!=id;
      i++,temp=temp->next);
    if (temp->next==NULL) return -1;
    temp2=temp->next;
    temp->next=temp2->next;
  }

  if (temp2==list->tail) list->tail=temp;

  FreeItem(temp2);
  list->count--;
  return i+1;
}

/******************************************************************************
  FreeList - Free the entire list of Items
******************************************************************************/
void FreeList(List *list)
{
  Item *temp,*temp2;

  for(temp=list->head;temp!=NULL;)
  {
    temp2=temp;
    temp=temp->next;
    FreeItem(temp2);
  }
  list->count=0;
}

/******************************************************************************
  PrintList - Print the list of item on the console. (Debugging)
******************************************************************************/
void PrintList(List *list)
{
Item *temp;
  ConsoleMessage("List of Items:\n");
  ConsoleMessage("   %10s %-15s %-15s %-15s %-15s Flgs\n","ID","Name","I-Name",
    "R-Name","R-Class");
  ConsoleMessage("   ---------- --------------- --------------- --------------- --------------- ----\n");
  for(temp=list->head;temp!=NULL;temp=temp->next) {
    ConsoleMessage("   %10ld %-15.15s %4d\n",temp->id,
      (temp->name==NULL) ? "<null>" : temp->name,
       temp->flags);
  }
}

/******************************************************************************
  ItemName - Return the name of an Item
******************************************************************************/
char *ItemName(List *list, int n)
{
  Item *temp;
  int i;

  for(i=0,temp=list->head;temp!=NULL && i<n;i++,temp=temp->next);
  if (temp==NULL) return NULL;
  return temp->name;
}

/******************************************************************************
  ItemFlags - Return the flags for an item
******************************************************************************/
long ItemFlags(List *list, long id)
{
  Item *temp;

  for(temp=list->head; temp != NULL && id!=temp->id; temp=temp->next);
  if (temp==NULL)
    return -1;

  else return temp->flags;
}

/******************************************************************************
  ItemDesk - Return the desk for an item
******************************************************************************/
long ItemDesk(List *list, long id)
{
  Item *temp;

  for(temp=list->head;temp!=NULL && id!=temp->id;temp=temp->next);

  if (temp==NULL) return -1;
  else return temp->desk;
}


/******************************************************************************
  XorFlags - Exclusive of the flags with the specified value.
******************************************************************************/
long XorFlags(List *list, int n, long value)
{
  Item *temp;
  int i;
  long ret;

  for(i=0,temp=list->head;temp!=NULL && i<n;i++,temp=temp->next)
  if (temp==NULL) return -1;
  ret=temp->flags;
  temp->flags^=value;
  return ret;
}

/******************************************************************************
  ItemCount - Return the number of items inthe list
******************************************************************************/
int ItemCount(List *list)
{
  return list->count;
}

/******************************************************************************
  ItemCountDesk - Return the number of items inthe list, with desk desk
******************************************************************************/

int ItemCountDesk(List *list, long desk)
{
  Item *temp;
  int count=0;

/*return list->count;*/

  for(temp=list->head;
	temp != NULL;
	temp = temp->next
  )
  {
    if(temp->desk == desk)
      count++;
  }

  return count;
}

/******************************************************************************
  ItemID - Return the ID of the item in the list.
******************************************************************************/
long ItemID(List *list, int n)
{
  Item *temp;
  int i;

  for(i=0,temp=list->head;temp!=NULL && i<n;i++,temp=temp->next);
  if (temp==NULL) return -1;
  return temp->id;
}

/******************************************************************************
  CopyItem - Copy an item from one list to another
******************************************************************************/
void CopyItem(List *dest, List *source, int n)
{
  Item *temp;
  int i;

  for(i=0,temp=source->head;temp!=NULL && i<n;i++,temp=temp->next);
  if (temp==NULL) return;
  AddItem(dest,temp->id,temp->flags, temp->desk);
  UpdateItemName(dest,temp->id,temp->name);
  DeleteItem(source,temp->id);
}



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