//
// ActionMenu.hh for pekwm
// Copyright (C) 2002-2004 Claes Nasten <pekdon{@}pekdon{.}net>
//
// This program is licensed under the GNU GPL.
// See the LICENSE file for more information.
//
#include "../config.h"
#ifdef MENUS
#ifndef _ACTIONMENU_HH_
#define _ACTIONMENU_HH_
#include "pekwm.hh"
#include "Action.hh" // For ActionOk
#include "CfgParser.hh"
#include <string>
#include <list>
class WORefMenu;
class PScreen;
class Theme;
class ActionHandler;
class WindowManager;
class PMenu::Item;
class ActionMenu : public WORefMenu
{
public:
class DItem : public PMenu::Item {
public:
DItem(bool dynamic, const std::string &name, PWinObj *wo_ref = NULL) : PMenu::Item(name, wo_ref), _dynamic(dynamic) { }
virtual ~DItem(void) { }
inline bool isDynamic(void) const { return _dynamic; }
inline void setDynamic(bool dynamic) { _dynamic = dynamic; }
private:
bool _dynamic;
};
ActionMenu(WindowManager *wm, MenuType type, const std::string &name = "");
virtual ~ActionMenu(void);
// START - PWinObj interface.
virtual void mapWindow(void);
virtual void unmapWindow(void);
// END - PWinObj interface.
virtual void handleItemExec(PMenu::Item *item);
virtual void insert(PMenu::Item *item);
virtual void insert(const std::string &or_name, PWinObj *op_wo_ref = NULL);
virtual void insert(const std::string &or_name, const ActionEvent &or_ae,
PWinObj *op_wo_ref = NULL);
virtual void reload(void);
virtual void remove(PMenu::Item *item);
virtual void removeAll(void);
private:
void parse(CfgParser::Entry *op_section, bool dynamic = false);
void rebuildDynamic(void);
void removeDynamic(void);
private:
WindowManager *_wm;
ActionHandler *_act;
ActionOk _action_ok;
std::list<PMenu::Item*>::iterator _insert_at;
bool _has_dynamic;
};
#endif // _ACTIONMENU_HH_
#endif // MENUS
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