//
// PMenu.cc for pekwm
// Copyright (C) 2004-2006 Claes Nasten <pekdon{@}pekdon{.}net>
//
// This program is licensed under the GNU GPL.
// See the LICENSE file for more information.
//
#include "../config.h"
#include "PWinObj.hh"
#include "PDecor.hh"
#include "PFont.hh"
#include "PMenu.hh"
#include "PTexture.hh"
#include "PTexturePlain.hh"
#include "PScreen.hh"
#include "ActionHandler.hh"
#include "Config.hh"
#include "ScreenResources.hh"
#include "Theme.hh"
#include "PixmapHandler.hh"
#include "Workspaces.hh"
#include <algorithm>
#include <cstdlib>
#ifdef DEBUG
#include <iostream>
using std::cerr;
using std::endl;
#endif // DEBUG
using std::list;
using std::map;
using std::string;
using std::find;
map<Window,PMenu*> PMenu::_menu_map = map<Window,PMenu*>();
//! @brief Constructor for PMenu class
PMenu::PMenu(Display *dpy, Theme *theme, const std::string &title, const std::string decor_name) :
PDecor(dpy, theme, decor_name),
_menu_wo(NULL), _menu_parent(NULL),
_menu_bg_fo(None), _menu_bg_un(None), _menu_bg_se(None),
_item_height(0), _item_width_max(0), _item_width_max_avail(0),
_separator_height(0),
_rows(0), _cols(0), _scroll(false), _has_submenu(false)
{
// initiate items
_item_curr = _item_list.end();
// PWinObj attributes
_type = PWinObj::WO_MENU;
_layer = LAYER_MENU;
_hidden = true; // don't care about it when changing worskpace etc
titleAdd(&_title);
titleSetActive(0);
setTitle(title);
// create menu content child
_menu_wo = new PWinObj(_dpy);
XSetWindowAttributes attr;
attr.override_redirect = True;
attr.event_mask = ButtonPressMask|ButtonReleaseMask|ButtonMotionMask|
FocusChangeMask|KeyPressMask|KeyReleaseMask|PointerMotionMask;
_menu_wo->setWindow(XCreateWindow(_dpy, _window,
0, 0, 1, 1, 0,
CopyFromParent, InputOutput, CopyFromParent,
CWOverrideRedirect|CWEventMask, &attr));
addChild(_menu_wo);
activateChild(_menu_wo);
_menu_wo->mapWindow();
Workspaces::instance()->insert(this);
_menu_map[_window] = this; // add to menu map
_wo_list.push_back(this);
}
//! @brief Destructor for PMenu class
PMenu::~PMenu(void)
{
_wo_list.remove(this);
_menu_map.erase(_window); // remove from menu map
Workspaces::instance()->remove(this);
// remove ourself from the decor manually, no need to reparent and stuff
_child_list.remove(_menu_wo);
// free resources
if (_menu_wo != NULL) {
XDestroyWindow(_dpy, _menu_wo->getWindow());
delete _menu_wo;
}
list<PMenu::Item*>::iterator it(_item_list.begin());
for (; it != _item_list.end(); ++it) {
delete *it;
}
ScreenResources::instance()->getPixmapHandler()->returnPixmap(_menu_bg_fo);
ScreenResources::instance()->getPixmapHandler()->returnPixmap(_menu_bg_un);
ScreenResources::instance()->getPixmapHandler()->returnPixmap(_menu_bg_se);
}
// START - PWinObj interface.
//! @brief Unmapping, deselecting current item and unsticking.
void
PMenu::unmapWindow(void)
{
_item_curr = _item_list.end();
_sticky = false;
PDecor::unmapWindow();
}
//! @brief
void
PMenu::setFocused(bool focused)
{
if (_focused != focused) {
PDecor::setFocused(focused);
_menu_wo->setBackgroundPixmap(_focused ? _menu_bg_fo : _menu_bg_un);
_menu_wo->clear();
if (_item_curr != _item_list.end()) {
list<PMenu::Item*>::iterator item(_item_curr);
_item_curr = _item_list.end();
selectItem(item);
}
}
}
//! @brief
ActionEvent*
PMenu::handleButtonPress(XButtonEvent *ev)
{
if (*_menu_wo == ev->window) {
handleItemEvent(MOUSE_EVENT_PRESS, ev->x, ev->y);
// update pointer position
_pointer_x = ev->x_root;
_pointer_y = ev->y_root;
return ActionHandler::findMouseAction(ev->button, ev->state,
MOUSE_EVENT_PRESS,
Config::instance()->getMouseActionList(MOUSE_ACTION_LIST_MENU));
} else {
return PDecor::handleButtonPress(ev);
}
}
//! @brief
ActionEvent*
PMenu::handleButtonRelease(XButtonEvent *ev)
{
if (*_menu_wo == ev->window) {
MouseEventType mb = MOUSE_EVENT_RELEASE;
// first we check if it's a double click
if (PScreen::instance()->isDoubleClick(ev->window, ev->button - 1, ev->time,
Config::instance()->getDoubleClickTime())) {
PScreen::instance()->setLastClickID(ev->window);
PScreen::instance()->setLastClickTime(ev->button - 1, 0);
mb = MOUSE_EVENT_DOUBLE;
} else {
PScreen::instance()->setLastClickID(ev->window);
PScreen::instance()->setLastClickTime(ev->button - 1, ev->time);
}
handleItemEvent(mb, ev->x, ev->y);
return ActionHandler::findMouseAction(ev->button, ev->state, mb,
Config::instance()->getMouseActionList(MOUSE_ACTION_LIST_MENU));
} else {
return PDecor::handleButtonRelease(ev);
}
}
//! @brief
ActionEvent*
PMenu::handleMotionEvent(XMotionEvent *ev)
{
if (*_menu_wo == ev->window) {
handleItemEvent(MOUSE_EVENT_MOTION, ev->x, ev->y);
ActionEvent *ae;
uint button = PScreen::instance()->getButtonFromState(ev->state);
ae = ActionHandler::findMouseAction(button, ev->state,
MOUSE_EVENT_MOTION,
Config::instance()->getMouseActionList(MOUSE_ACTION_LIST_MENU));
// check motion threshold
if ((ae != NULL) && (ae->threshold > 0)) {
if (!ActionHandler::checkAEThreshold(ev->x_root, ev->y_root,
_pointer_x, _pointer_y, ae->threshold)) {
ae = NULL;
}
}
return ae;
} else {
return PDecor::handleMotionEvent(ev);
}
}
//! @brief
ActionEvent*
PMenu::handleEnterEvent(XCrossingEvent *ev)
{
if (*_menu_wo == ev->window) {
return ActionHandler::findMouseAction(BUTTON_ANY, ev->state,
MOUSE_EVENT_ENTER,
Config::instance()->getMouseActionList(MOUSE_ACTION_LIST_MENU));
} else {
return PDecor::handleEnterEvent(ev);
}
}
//! @brief
ActionEvent*
PMenu::handleLeaveEvent(XCrossingEvent *ev)
{
if (*_menu_wo == ev->window) {
return ActionHandler::findMouseAction(BUTTON_ANY, ev->state,
MOUSE_EVENT_LEAVE,
Config::instance()->getMouseActionList(MOUSE_ACTION_LIST_MENU));
} else {
return PDecor::handleLeaveEvent(ev);
}
}
// END - PWinObj interface.
//! @brief
void
PMenu::handleItemEvent(MouseEventType type, int x, int y)
{
PMenu::Item *item = findItem(x, y);
if (!item)
return;
// Unmap submenu if we enter them on the same event as selecting.
if (((_item_curr == _item_list.end()) || (item != *_item_curr))
&& Config::instance()->isMenuSelectOn(type))
select(item, Config::instance()->isMenuEnterOn(type));
if (Config::instance()->isMenuEnterOn(type)) {
if ((item->getWORef() != NULL) &&
(item->getWORef()->getType() == PWinObj::WO_MENU)) {
// special case for motion, would flicker like crazy if we didn't check
if ((type != MOUSE_EVENT_MOTION) &&
(item->getWORef()->isMapped() == true)) {
static_cast<PMenu*>(item->getWORef())->unmapSubmenus();
item->getWORef()->unmapWindow();
} else if (item->getWORef()->isMapped() == false) {
// unmap previous opened submenu if any
unmapSubmenus();
mapSubmenu(static_cast<PMenu*>(item->getWORef()));
}
}
}
// Submenus don't have any actions, so we don't exec ( and close them )
if (item->getAE().action_list.size()
&& Config::instance()->isMenuExecOn(type)) {
exec(item);
}
}
//! @brief Sets the position of the items and determine size of the menu
void
PMenu::buildMenu(void)
{
// calculate geometry, if to enable scrolling etc
buildMenuCalculate();
// not necessary to do this if we don't have any visible items
if (_size > 0) {
// place menu items
buildMenuPlace();
// render items on the menu
buildMenuRender();
}
}
//! @brief Calculates how much space and how many rows/cols will be needed
void
PMenu::buildMenuCalculate(void)
{
uint width = 1, height = 1, sep = 0;
list<PMenu::Item*>::iterator it;
_has_submenu = false;
// get how many visible objects we have
_size = 0;
for (it = _item_list.begin(); it != _item_list.end(); ++it) {
if ((*it)->getType() == PMenu::Item::MENU_ITEM_NORMAL) {
++_size;
} else if ((*it)->getType() == PMenu::Item::MENU_ITEM_SEPARATOR) {
++sep;
}
}
if (_size == 0) {
#ifdef DEBUG
cerr << __FILE__ << "@" << __LINE__ << ": "
<< "PMenu(" << this << ")::buildMenuCalculate()" << endl
<< " *** _size == 0" << endl;
#endif // DEBUG
return;
}
// calculate max item width, to be used if/when splitting a menu up
// in rows because of limited vertical space.
_item_width_max = 1;
for (it = _item_list.begin(); it != _item_list.end(); ++it) {
// don't include dynamic etc
if ((*it)->getType() == PMenu::Item::MENU_ITEM_NORMAL) {
// check if we have a submenu item
if (!_has_submenu && ((*it)->getWORef() != NULL) &&
((*it)->getWORef()->getType() == PWinObj::WO_MENU)) {
_has_submenu = true;
}
width = _theme->getMenuData()->getFont(OBJECT_STATE_FOCUSED)->getWidth((*it)->getName().c_str());
if (width > _item_width_max) {
_item_width_max = width;
}
}
}
// This is the available width for drawing text on, the rest is reserved
// for submenu indicator, padding etc.
_item_width_max_avail = _item_width_max;
// Continue add padding etc.
_item_width_max += _theme->getMenuData()->getPad(DIRECTION_LEFT)
+ _theme->getMenuData()->getPad(DIRECTION_RIGHT);
// If we have any submenus, increase the maximum width with arrow width +
// right pad as we are going to pad the arrow from the text too.
if (_has_submenu) {
_item_width_max += _theme->getMenuData()->getPad(DIRECTION_RIGHT)
+ _theme->getMenuData()->getTextureArrow(OBJECT_STATE_FOCUSED)->getWidth();
}
// calculate item height
_item_height = _theme->getMenuData()->getFont(OBJECT_STATE_FOCUSED)->getHeight() +
_theme->getMenuData()->getPad(DIRECTION_UP) +
_theme->getMenuData()->getPad(DIRECTION_DOWN);
_separator_height = _theme->getMenuData()->getTextureSeparator(OBJECT_STATE_FOCUSED)->getHeight();
height = (_item_height * _size) + (_separator_height * sep);
// check if menu should have more than one row
if ((height + getTitleHeight()) > PScreen::instance()->getHeight()) {
_cols = height / (PScreen::instance()->getHeight() - getTitleHeight());
if ((height % (PScreen::instance()->getHeight() - getTitleHeight())) != 0) {
++_cols;
}
_rows = _size / _cols;
if ((_size % _cols) != 0) {
++_rows;
}
} else {
_cols = 1;
_rows = _size;
}
width = _cols * _item_width_max;
// need to calculate max height, the one with most separators if any
if (_cols > 1) {
uint i, j, row_height;
height = 0;
for (i = 0, it = _item_list.begin(); i < _cols; ++i) {
row_height = 0;
for (j = 0; (j < _rows) && (it != _item_list.end()); ++it) {
if ((*it)->getType() == PMenu::Item::MENU_ITEM_NORMAL) {
row_height += _item_height;
++j; // only count real menu items
} else if ((*it)->getType() == PMenu::Item::MENU_ITEM_SEPARATOR) {
row_height += _separator_height;
}
}
if (row_height > height) {
height = row_height;
}
}
}
// check if we need to enable scrolling
if (width > PScreen::instance()->getWidth()) {
_scroll = true;
} else {
_scroll = false;
}
resizeChild(width, height);
}
//! @brief Places the items in the menu
void
PMenu::buildMenuPlace(void)
{
uint x, y;
list<PMenu::Item*>::iterator it;
x = 0;
it = _item_list.begin();
// cols
for (uint i = 0; i < _cols; ++i) {
y = 0;
// rows
for (uint j = 0; (j < _rows) && (it != _item_list.end()); ++it) {
if ((*it)->getType() != PMenu::Item::MENU_ITEM_HIDDEN) {
(*it)->setX(x);
(*it)->setY(y);
if ((*it)->getType() == PMenu::Item::MENU_ITEM_NORMAL) {
y += _item_height;
++j; // only count real menu items
} else if ((*it)->getType() == PMenu::Item::MENU_ITEM_SEPARATOR) {
y += _separator_height;
}
}
}
x += _item_width_max;
}
}
//! @brief Renders focused, unfocused and selected pixmaps for menu
void
PMenu::buildMenuRender(void)
{
buildMenuRenderState(_menu_bg_fo, OBJECT_STATE_FOCUSED);
buildMenuRenderState(_menu_bg_un, OBJECT_STATE_UNFOCUSED);
buildMenuRenderState(_menu_bg_se, OBJECT_STATE_SELECTED);
_menu_wo->setBackgroundPixmap(_focused ? _menu_bg_fo : _menu_bg_un);
_menu_wo->clear();
}
//! @brief Renders menu content on pix, with state state
void
PMenu::buildMenuRenderState(Pixmap &pix, ObjectState state)
{
PixmapHandler *pm = ScreenResources::instance()->getPixmapHandler();
// get a fresh pixmap for the menu
pm->returnPixmap(pix);
pix = pm->getPixmap(getChildWidth(), getChildHeight(),
PScreen::instance()->getDepth(), false);
PTexture *tex;
PFont *font;
tex = _theme->getMenuData()->getTextureMenu(state);
tex->render(pix, 0, 0, getChildWidth(), getChildHeight());
font = _theme->getMenuData()->getFont(state);
font->setColor(_theme->getMenuData()->getColor(state));
list<PMenu::Item*>::iterator it(_item_list.begin());
for (; it != _item_list.end(); ++it) {
if ((*it)->getType() != PMenu::Item::MENU_ITEM_HIDDEN) {
buildMenuRenderItem(pix, state, *it);
}
}
}
//! @brief Renders item on pix, with state state
void
PMenu::buildMenuRenderItem(Pixmap pix, ObjectState state, PMenu::Item *item)
{
PTexture *tex;
if (item->getType() == PMenu::Item::MENU_ITEM_NORMAL) {
tex = _theme->getMenuData()->getTextureItem(state);
tex->render(pix,
item->getX(), item->getY(), _item_width_max, _item_height);
// If we have a submenu, lets draw our submenu "arrow"
if (item->getWORef()
&& (item->getWORef()->getType() == PWinObj::WO_MENU)) {
tex = _theme->getMenuData()->getTextureArrow(state);
uint a_w = tex->getWidth();
uint a_h = tex->getHeight();
uint a_y = static_cast<uint>((_item_height / 2) - (a_h / 2));
tex->render(pix,
item->getX() + _item_width_max - a_w -
_theme->getMenuData()->getPad(DIRECTION_RIGHT),
item->getY() + a_y,
a_w, a_h);
}
PFont *font = _theme->getMenuData()->getFont(state);
font->draw(pix,
item->getX() + _theme->getMenuData()->getPad(DIRECTION_LEFT),
item->getY() + _theme->getMenuData()->getPad(DIRECTION_UP),
item->getName().c_str(), 0, // Text and max chars
_item_width_max_avail);
} else if ((item->getType() == PMenu::Item::MENU_ITEM_SEPARATOR) &&
(state < OBJECT_STATE_SELECTED)) {
tex = _theme->getMenuData()->getTextureSeparator(state);
tex->render(pix,
item->getX(), item->getY(),
_item_width_max, _separator_height);
}
}
#define COPY_ITEM_AREA(ITEM, PIX) \
XCopyArea(_dpy, PIX, _menu_wo->getWindow(), PScreen::instance()->getGC(), \
(ITEM)->getX(), (ITEM)->getY(), _item_width_max, _item_height, \
(ITEM)->getX(), (ITEM)->getY());
//! @brief Renders item as selected
//! @param item Item to select
//! @param unmap_submenu Defaults to true
void
PMenu::selectItem(std::list<PMenu::Item*>::iterator item, bool unmap_submenu)
{
if (_item_curr == item)
return;
deselectItem(unmap_submenu);
_item_curr = item;
if (_mapped)
COPY_ITEM_AREA((*item), _menu_bg_se);
}
//! @brief Deselects selected item
//! @žaram unmap_submenu Defaults to true
void
PMenu::deselectItem(bool unmap_submenu)
{
// deselect previous item
if ((_item_curr != _item_list.end())
&& ((*_item_curr)->getType() != PMenu::Item::MENU_ITEM_HIDDEN)) {
if (_mapped)
COPY_ITEM_AREA((*_item_curr), (_focused ? _menu_bg_fo : _menu_bg_un));
if (unmap_submenu && (*_item_curr)->getWORef()
&& ((*_item_curr)->getWORef()->getType() == PWinObj::WO_MENU)) {
static_cast<PMenu*>((*_item_curr)->getWORef())->unmapSubmenus();
(*_item_curr)->getWORef()->unmapWindow();
}
}
}
#undef COPY_ITEM_AREA
//! @brief Selects next item ( wraps ). First item if none is selected.
void
PMenu::selectNextItem(void)
{
if (_size == 0) {
return;
}
list<PMenu::Item*>::iterator item(_item_curr);
// no item selected, select the first item
if (item == _item_list.end()) {
item = _item_list.begin();
// select next item, wrap if needed
} else {
++item;
if (item == _item_list.end()) {
item = _item_list.begin();
}
}
// skip to next if separator/hidden
if ((*item)->getType() != PMenu::Item::MENU_ITEM_NORMAL) {
deselectItem(); // otherwise, last selected won't get deselcted
_item_curr = item;
selectNextItem();
} else {
selectItem(item);
}
}
//! @brief Selects previous item ( wraps ). Last item if none is selected.
void
PMenu::selectPrevItem(void)
{
if (_size == 0) {
return;
}
list<PMenu::Item*>::iterator item( _item_curr);
// no item selected, select the last item OR
// we're at the beginning and need to wrap to the end
if ((item == _item_list.end()) || (item == _item_list.begin())) {
item = _item_list.end();
}
--item;
// skip to prev if separator/hidden
if ((*item)->getType() != PMenu::Item::MENU_ITEM_NORMAL) {
deselectItem(); // otherwise, last selected won't get deselcted
_item_curr = item;
selectPrevItem();
} else {
selectItem(item);
}
}
//! @brief Sets title of the menu/decor
void
PMenu::setTitle(const std::string &title)
{
_title.setReal(title);
_title.setVisible(title);
}
//! @brief Inserts item into the menu ( without rebuilding )
void
PMenu::insert(PMenu::Item *item)
{
checkItemWORef(item);
_item_list.push_back(item);
}
//! @brief Creates and inserts Item
//! @param name Name of objet to create and insert
//! @param wo_ref PWinObj to refer to, defaults to NULL
void
PMenu::insert(const std::string &name, PWinObj *wo_ref)
{
PMenu::Item *item;
item = new PMenu::Item(name, wo_ref);
insert(item);
}
//! @brief Creates and inserts Item
//! @param name Name of object to create and insert
//! @param ae ActionEvent for the object
//! @param wo_ref PWinObj to refer to, defaults to NULL
void
PMenu::insert(const std::string &name, const ActionEvent &ae, PWinObj *wo_ref)
{
PMenu::Item *item;
item = new PMenu::Item(name, wo_ref);
item->setAE(ae);
insert(item);
}
//! @brief Removes an item from the menu, without rebuilding.
void
PMenu::remove(PMenu::Item *item)
{
if (item == NULL) {
#ifdef DEBUG
cerr << __FILE__ << "@" << __LINE__ << ": "
<< "PMenu(" << this << ")::remove(" << item << ")" << endl
<< " *** item == NULL" << endl;
#endif // DEBUG
return;
}
if ((_item_curr != _item_list.end()) && (item == *_item_curr))
_item_curr = _item_list.end();
delete item;
_item_list.remove(item);
}
//! @brief Removes all items from the menu, without rebuilding.
void
PMenu::removeAll(void)
{
list<PMenu::Item*>::iterator it(_item_list.begin());
for (; it != _item_list.end(); ++it) {
delete *it;
}
_item_list.clear();
}
//! @brief Places the menu under the mouse and maps it.
void
PMenu::mapUnderMouse(void)
{
int x, y;
PScreen::instance()->getMousePosition(x, y);
// this might seem a bit silly but the menu won't get updated before
// it has been mapped (if dynamic) so we're doing it twice to reduce the
// "flickering" risk but it's not 100% so it's done twice.
makeInsideScreen(x, y);
mapWindowRaised();
makeInsideScreen(x, y);
}
//! @brief Maps menu relative to the this menu
//! @param menu Submenu to map
//! @param focus Give input focus and select first item. Defaults to false.
void
PMenu::mapSubmenu(PMenu *menu, bool focus)
{
int x, y;
x = getRX();
if (_item_curr != _item_list.end()) {
y = _gm.y + (*_item_curr)->getY();
} else {
y = _gm.y;
}
// this might seem a bit silly but the menu won't get updated before
// it has been mapped (if dynamic) so we're doing it twice to reduce the
// "flickering" risk but it's not 100% so it's done twice.
menu->makeInsideScreen(x, y);
menu->mapWindowRaised();
menu->makeInsideScreen(x, y);
if (focus == true) {
menu->giveInputFocus();
menu->selectItemNum(0);
}
}
//! @brief Unmaps all ( recursive ) submenus open under this menu
void
PMenu::unmapSubmenus(void)
{
list<PMenu::Item*>::iterator it(_item_list.begin());
for (; it != _item_list.end(); ++it) {
if (((*it)->getWORef() != NULL) &&
((*it)->getWORef()->getType() == PWinObj::WO_MENU)) {
static_cast<PMenu*>((*it)->getWORef())->unmapSubmenus();
(*it)->getWORef()->unmapWindow();
}
}
}
//! @brief Unmaps all menus belonging to this menu
void
PMenu::unmapAll(void)
{
if (_menu_parent != NULL) {
_menu_parent->unmapAll();
} else {
unmapSubmenus();
unmapWindow();
}
}
//! @brief Gives input focus to parent and unmaps submenus
void
PMenu::gotoParentMenu(void)
{
if (_menu_parent == NULL) {
return;
}
_menu_parent->unmapSubmenus();
_menu_parent->giveInputFocus();
}
//! @brief Selects item, if NULL/not in list current item is deselected
//! @param item Item to select
//! @žaram unmap_submenu Defaults to true
void
PMenu::select(PMenu::Item *item, bool unmap_submenu)
{
selectItem(find(_item_list.begin(), _item_list.end(), item), unmap_submenu);
}
//! @brief Selects item number num in menu
void
PMenu::selectItemNum(uint num)
{
if (num > _item_list.size()) {
#ifdef DEBUG
cerr << __FILE__ << "@" << __LINE__ << ": "
<< "PMenu(" << this << ")::selectItem(" << num << ")"
<< " *** num > _item_list_size()[" << _item_list.size() << "]" << endl;
#endif // DEBUG
return;
}
list<PMenu::Item*>::iterator it(_item_list.begin());
for (uint i = 0; i < num; ++i, ++it)
;
selectItem(it);
}
//! @brief Selects item relative to the selected
void
PMenu::selectItemRel(int off)
{
if (off == 0) {
#ifdef DEBUG
cerr << __FILE__ << "@" << __LINE__ << ": "
<< "PMenu(" << this << ")::selectItemRel(" << off << ")"
<< " *** off == 0" << endl;
#endif // DEBUG
return;
}
// if no selected item, use first
list<PMenu::Item*>::iterator it((_item_curr == _item_list.end()) ? _item_list.begin() : _item_curr);
int dir = (off > 0) ? 1 : -1;
off = abs(off);
for (int i = 0; i < off; ++i) {
if (dir == 1) { // forward
if (++it == _item_list.end()) {
it = _item_list.begin();
}
} else { // backward
if (it == _item_list.begin()) {
it = _item_list.end();
}
--it;
}
}
selectItem(it);
}
//! @brief Executes items action, sending it to the parent menu if availible
void
PMenu::exec(PMenu::Item *item)
{
if (_menu_parent != NULL) {
_menu_parent->exec(item);
} else {
handleItemExec(item);
if (_sticky == false) {
unmapAll();
}
}
}
//! @brief Sets up children _menu_parent field, if item's _wo_ref is a menu
void
PMenu::checkItemWORef(PMenu::Item *item)
{
if ((item->getWORef() != NULL) &&
(item->getWORef()->getType() == PWinObj::WO_MENU)) {
PMenu *child = static_cast<PMenu*>(item->getWORef());
child->_menu_parent = this;
}
}
//! @brief Searches for item at x, y
PMenu::Item*
PMenu::findItem(int x, int y)
{
list<PMenu::Item*>::iterator it(_item_list.begin());
for (; it != _item_list.end(); ++it) {
if (((*it)->getType() == PMenu::Item::MENU_ITEM_NORMAL) &&
(x >= (*it)->getX()) && (x <= signed((*it)->getX() + _item_width_max)) &&
(y >= (*it)->getY()) && (y <= signed((*it)->getY() + _item_height))) {
return *it;
}
}
return NULL;
}
//! @brief Moves the menu relative to it's parent to make it fit on screen
//! @param x Use x instead of _gm.x ( optional )
//! @param y Use y instead of _gm.y ( optional )
void
PMenu::makeInsideScreen(int x, int y)
{
Geometry head;
PScreen::instance()->getHeadInfo(PScreen::instance()->getCurrHead(), head);
x = (x == -1) ? _gm.x : x;
y = (y == -1) ? _gm.y : y;
// we map on submenus on the right side so this only happens on the
// top-level menu
if (x < head.x) {
x = head.x;
} else if ((x + _gm.width) > (head.x + head.width)) {
if (_menu_parent != NULL) {
x = _menu_parent->_gm.x - _gm.width; // not using getX(), refers to child
} else {
x = head.x + head.width - _gm.width;
}
}
if (y < head.y) {
y = head.y;
} else if ((y + _gm.height) > (head.y + head.height)) {
y = head.y + head.height - _gm.height;
}
move(x, y);
}
syntax highlighted by Code2HTML, v. 0.9.1