// // PMenu.hh for pekwm // Copyright (C) 2004 Claes Nasten // // This program is licensed under the GNU GPL. // See the LICENSE file for more information. // #include "../config.h" #ifndef _PMENU_HH_ #define _PMENU_HH_ #include "pekwm.hh" #include #include #include class PDecor; class PDecor::TitleItem; class PTexture; class ActionEvent; class Theme; class PMenu : public PDecor { public: class Item { public: enum Type { MENU_ITEM_NORMAL, MENU_ITEM_SEPARATOR, MENU_ITEM_HIDDEN }; Item(const std::string &name, PWinObj *wo_ref = NULL) : _x(0), _y(0), _name(name), _wo_ref(wo_ref), _type(MENU_ITEM_NORMAL) { } virtual ~Item(void) { } inline int getX(void) const { return _x; } inline int getY(void) const { return _y; } inline const std::string &getName(void) const { return _name; } inline const ActionEvent &getAE(void) const { return _ae; } inline PWinObj *getWORef(void) const { return _wo_ref; } inline PMenu::Item::Type getType(void) const { return _type; } inline void setX(int x) { _x = x; } inline void setY(int y) { _y = y; } inline void setName(const std::string &name) { _name = name; } inline void setAE(const ActionEvent &ae) { _ae = ae; } inline void setWORef(PWinObj *wo_ref) { _wo_ref = wo_ref; } inline void setType(PMenu::Item::Type type) { _type = type; } private: int _x, _y; std::string _name; ActionEvent _ae; // used for specifying action of the entry PWinObj *_wo_ref; // used for client, frame, parent etc PMenu::Item::Type _type; // normal, separator or hidden item }; PMenu(Display *dpy, Theme *theme, const std::string &title, const std::string decor_name = "MENU"); virtual ~PMenu(void); // START - PWinObj interface. virtual void unmapWindow(void); virtual void setFocused(bool focused); virtual ActionEvent *handleButtonPress(XButtonEvent *ev); virtual ActionEvent *handleButtonRelease(XButtonEvent *ev); virtual ActionEvent *handleMotionEvent(XMotionEvent *ev); virtual ActionEvent *handleEnterEvent(XCrossingEvent *ev); virtual ActionEvent *handleLeaveEvent(XCrossingEvent *ev); // END - PWinObj interface. static inline PMenu *findMenu(Window win) { std::map::iterator it = _menu_map.find(win); if (it != _menu_map.end()) return it->second; return NULL; } inline PMenu::Item *getItemCurr(void) { return *_item_curr; } void selectNextItem(void); void selectPrevItem(void); // modifying menu content void setTitle(const std::string &title); virtual void insert(PMenu::Item *item); virtual void insert(const std::string &name, PWinObj *wo_ref = NULL); virtual void insert(const std::string &name, const ActionEvent &ae, PWinObj *wo_ref = NULL); virtual void remove(PMenu::Item *item); virtual void removeAll(void); virtual void reload(void) { } void buildMenu(void); inline uint size(void) const { return _item_list.size(); } inline std::list::iterator m_begin(void) { return _item_list.begin(); } inline std::list::iterator m_end(void) { return _item_list.end(); } inline MenuType getMenuType(void) const { return _menu_type; } virtual void handleItemExec(PMenu::Item *item) { } // control ( mapping, unmapping etc ) void mapUnderMouse(void); void mapSubmenu(PMenu *menu, bool focus = false); void unmapSubmenus(void); void unmapAll(void); void gotoParentMenu(void); void select(PMenu::Item *item, bool unmap_submenu = true); void selectItem(std::list::iterator item, bool unmap_submenu = true); void deselectItem(bool unmap_submenu = true); void selectItemNum(uint num); void selectItemRel(int off); void exec(PMenu::Item *item); protected: void checkItemWORef(PMenu::Item *item); private: void handleItemEvent(MouseEventType type, int x, int y); void buildMenuCalculate(void); void buildMenuPlace(void); void buildMenuRender(void); void buildMenuRenderState(Pixmap &pix, ObjectState state); void buildMenuRenderItem(Pixmap pix, ObjectState state, PMenu::Item *item); PMenu::Item *findItem(int x, int y); void makeInsideScreen(int x, int y); protected: MenuType _menu_type; // menu content data std::list _item_list; std::list::iterator _item_curr; private: static std::map _menu_map; PWinObj *_menu_wo; PMenu *_menu_parent; PDecor::TitleItem _title; // menu render data Pixmap _menu_bg_fo, _menu_bg_un, _menu_bg_se; // menu disp data uint _item_height, _item_width_max, _item_width_max_avail; uint _separator_height; uint _size; // size, hidden items excluded uint _rows, _cols; bool _scroll; bool _has_submenu; }; #endif // _PMENU_HH_