/*
* focus_mgr.cc
*
* Copyright (C) 1995-2001 Kenichi Kourai
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with qvwm; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "main.h"
#include "util.h"
#include "qvwm.h"
#include "focus_mgr.h"
#include "qvwmrc.h"
#include "key.h"
#include "pager.h"
#include "mini.h"
#include "paging.h"
#include "fbutton.h"
#include "desktop.h"
void FocusMgr::SetFocus(Qvwm* qvWm)
{
ASSERT(qvWm);
Qvwm::focusQvwm = qvWm;
if (qvWm == rootQvwm) {
desktop.SetFocus();
scKey->GrabKeys(root);
qvWm->InstallWindowColormaps();
// DumpStack();
return;
}
if (qvWm->CheckMapped()) {
/*
* Ungrab buttons so that the window without focus can get focus by
* ButtonPress.
*/
if (AutoRaise && qvWm == Qvwm::activeQvwm)
for (int i = 1; i < 4; i++)
XUngrabButton(display, i, 0, qvWm->GetWin());
/*
* Set the input focus to this window.
*/
XSetInputFocus(display, qvWm->GetWin(), RevertToParent, CurrentTime);
qvWm->InstallWindowColormaps();
/*
* Redraw according to focus change
*/
qvWm->DrawTitle(True);
qvWm->ChangeFrameFocus();
for (int i = 0; i < 3; i++)
qvWm->fButton[i]->DrawButton();
}
ASSERT(qvWm->tButton);
qvWm->tButton->SetFocus();
qvWm->tButton->SetState(Button::PUSH);
qvWm->tButton->DrawButton();
if (UsePager) {
ASSERT(qvWm->mini);
qvWm->mini->SetFocus();
}
// move qvWm to the top of the focus stack
// XXX even if a transient window, give it a focus in the above
if (!qvWm->CheckFlags(TRANSIENT)) {
Remove(qvWm);
Push(qvWm);
}
if (qvWm->CheckFlags(WM_TAKE_FOCUS))
qvWm->SendMessage(_XA_WM_TAKE_FOCUS);
// DumpStack();
}
void FocusMgr::ResetFocus(Qvwm* qvWm)
{
ASSERT(qvWm);
Qvwm::focusQvwm = NULL;
if (qvWm == rootQvwm) {
scKey->UngrabKeys(root);
return;
}
if (qvWm->CheckMapped()) {
/*
* Grab buttons so that the window without focus can get focus by
* ButtonPress.
*/
for (int i = 1; i < 4; i++)
XGrabButton(display, i, 0, qvWm->GetWin(), True, ButtonPressMask,
GrabModeSync, GrabModeAsync, None, cursor[SYS]);
}
/*
* Redraw according to focus change
*/
qvWm->DrawTitle(True);
qvWm->ChangeFrameFocus();
for (int i = 0; i < 3; i++)
qvWm->fButton[i]->DrawButton();
ASSERT(qvWm->tButton);
qvWm->tButton->ResetFocus();
qvWm->tButton->SetState(Button::NORMAL);
qvWm->tButton->DrawButton();
if (UsePager) {
ASSERT(qvWm->mini);
qvWm->mini->ResetFocus();
}
}
/*
* RollFocus --
* Roll focus stack: that is, the top becomes the bottom, and the second
* is the top.
*/
void FocusMgr::RollFocus(Bool forward)
{
Qvwm* qvWm;
if (forward) {
// move this window to the last of the focus list
qvWm = focusMgr.Pop();
focusMgr.InsertBottom(qvWm);
qvWm = focusMgr.Top();
}
else {
// move the last of the focus list to the top of the stack
qvWm = focusMgr.RemoveBottom();
focusMgr.Push(qvWm);
}
ASSERT(qvWm->CheckMapped());
qvWm->SetFocus();
qvWm->RaiseWindow(True);
qvWm->AdjustPage();
}
/*
* Roll focus stack within the same screen, not including windows with
* NOFOCUS or STICKY.
*/
void FocusMgr::RollFocusWithinScreen(Bool forward)
{
Qvwm* qvWm;
List<Qvwm>::Iterator i(&focusMgr.GetMapList());
Rect vt(paging->origin.x, paging->origin.y, rcScreen.width, rcScreen.height);
if (forward) {
// move the top window to the bottom if it has a focus
if (Qvwm::focusQvwm != rootQvwm && !Qvwm::focusQvwm->CheckFlags(STICKY) &&
Intersect(Qvwm::focusQvwm->GetRect(), vt)) {
qvWm = focusMgr.Pop();
focusMgr.InsertBottom(qvWm);
}
// search the next window within the same screen
for (qvWm = i.GetHead(); qvWm; qvWm = i.GetNext()) {
if (!qvWm->CheckFlags(STICKY) && Intersect(qvWm->GetRect(), vt)) {
i.Remove();
focusMgr.Push(qvWm);
break;
}
}
}
else {
// search the next window within the same screen
for (qvWm = i.GetTail(); qvWm; qvWm = i.GetPrev()) {
if (!qvWm->CheckFlags(STICKY) && Intersect(qvWm->GetRect(), vt)) {
i.Remove();
focusMgr.Push(qvWm);
break;
}
}
}
if (qvWm == NULL)
qvWm = rootQvwm;
ASSERT(qvWm->CheckMapped());
qvWm->SetFocus();
qvWm->RaiseWindow(True);
}
//////////////////////////////////////////////////////////////////////
// debug function
void FocusMgr::DumpStack()
{
List<Qvwm>::Iterator i(&mapList);
printf("FOCUS: %s\n", Qvwm::focusQvwm->GetName());
printf("MAP LIST: ");
for (Qvwm* qvWm = i.GetHead(); qvWm; qvWm = i.GetNext())
printf("%s -> ", qvWm->GetName());
printf("\n");
i = List<Qvwm>::Iterator(&unmapList);
printf("UNMAP LIST: ");
for (Qvwm* qvWm = i.GetHead(); qvWm; qvWm = i.GetNext())
printf("%s -> ", qvWm->GetName());
printf("\n");
printf("\n");
}
Bool FocusMgr::Check(Qvwm* qvWm)
{
List<Qvwm>::Iterator i(&mapList);
for (Qvwm* tmpQvwm = i.GetHead(); tmpQvwm; tmpQvwm = i.GetNext())
if (tmpQvwm == qvWm)
return False;
return True;
}
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