TelnetTransport Class Reference

Use TelnetTransport to easily allow windows telnet to connect to your ConsoleServer To run Windows telnet, go to your start menu, click run, and in the edit box type "telnet <IP>" where <IP> is the ip address of your ConsoleServer (most likely the same IP as your game). This implementation always echos commands. More...

#include <TelnetTransport.h>

Inheritance diagram for TelnetTransport:

TransportInterface List of all members.

Public Member Functions

bool Start (unsigned short port, bool serverMode)
void Stop (void)
 Stop the transport provider. You can clear memory and shutdown threads here.
void Send (PlayerID playerId, const char *data,...)
void CloseConnection (PlayerID playerId)
PacketReceive (void)
void DeallocatePacket (Packet *packet)
PlayerID HasNewConnection (void)
PlayerID HasLostConnection (void)
CommandParserInterfaceGetCommandParser (void)

Protected Member Functions

void AutoAllocate (void)
bool ReassembleLine (TelnetTransport::TelnetClient *telnetClient, unsigned char c)

Protected Attributes

TCPInterface * tcpInterface
DataStructures::List< TelnetClient * > remoteClients

Classes

struct  TelnetClient

Detailed Description

Use TelnetTransport to easily allow windows telnet to connect to your ConsoleServer To run Windows telnet, go to your start menu, click run, and in the edit box type "telnet <IP>" where <IP> is the ip address of your ConsoleServer (most likely the same IP as your game). This implementation always echos commands.


Member Function Documentation

void TelnetTransport::CloseConnection PlayerID  playerId  )  [virtual]
 

Disconnect playerId . The binary address and port defines the PlayerID structure.

Parameters:
[in] playerId The player/address to disconnect

Implements TransportInterface.

void TelnetTransport::DeallocatePacket Packet packet  )  [virtual]
 

Deallocate the Packet structure returned by Receive

Parameters:
[in] The packet to deallocate

Implements TransportInterface.

CommandParserInterface * TelnetTransport::GetCommandParser void   )  [virtual]
 

Your transport provider can itself have command parsers if the transport layer has user-modifiable features For example, your transport layer may have a password which you want remote users to be able to set or you may want to allow remote users to turn on or off command echo

Returns:
0 if you do not need a command parser - otherwise the desired derivation of CommandParserInterface

Implements TransportInterface.

PlayerID TelnetTransport::HasLostConnection void   )  [virtual]
 

If a system loses the connection, you should queue that event and return the playerId/address of that player in this function.

Returns:
The PlayerID/address of the system

Implements TransportInterface.

PlayerID TelnetTransport::HasNewConnection void   )  [virtual]
 

If a new system connects to you, you should queue that event and return the playerId/address of that player in this function.

Returns:
The PlayerID/address of the system

Implements TransportInterface.

Packet * TelnetTransport::Receive void   )  [virtual]
 

Return a string. The string should be allocated and written to Packet::data . The byte length should be written to Packet::length . The player/address should be written to Packet::playerid If your transport protocol adds special formatting to the data stream you should parse it out before returning it in the packet and thus only return a string in Packet::data

Returns:
The packet structure containing the result of Receive, or 0 if no data is available

Implements TransportInterface.

void TelnetTransport::Send PlayerID  playerId,
const char *  data,
  ...
[virtual]
 

Send a null-terminated string to playerId If your transport method requires particular formatting of the outgoing data (e.g. you don't just send strings) you can do it here and parse it out in Receive().

Parameters:
[in] playerId The player to send the string to
[in] data format specifier - same as printf
[in] ... format specification arguments - same as printf

Implements TransportInterface.

bool TelnetTransport::Start unsigned short  port,
bool  serverMode
[virtual]
 

Start the transport provider on the indicated port.

Parameters:
[in] port The port to start the transport provider on
[in] serverMode If true, you should allow incoming connections (I don't actually use this anywhere)
Returns:
Return true on success, false on failure.

Implements TransportInterface.


The documentation for this class was generated from the following files:
Generated on Sat Oct 14 08:37:40 2006 for RakNet by  doxygen 1.4.6-NO